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+ %60 fire resistance
+ Silent Killer
+ Person nearest to spy cannot hear spy un- invis
- Players further away hear a loud HAHAHAHA when spy un- invis
- %15 Damage Penalty
- When airblasted the spy goes %20 percent higher in the air
So more resistance at the cost of losing stealth? not the best idea since spy has to be sneaky.
To be honest i think this is down grade from spicle i mean silent killer fire resistance thats the spicicle, person nearest to you cant hear un vis but people further can... that would make team mates panic and imagion you are gonna backstab 3 people in a row all knifes make it easy this well if you unvis two people will turn and attack you removing the main thing spy is about stealth.
-20% more fire damage (it is wood after all)
+backstabbing someone gives you a 5% resistance buff (max 15%) for 10 seconds (time resets each backstab you get)
-backstabbing too many people within 5 seconds (4-6) causing knife to get stuck in victim and regenerates after 20 seconds or by killing huntsman or razorback sniper.
+gain 15 health every backstab(cant over heal)
The fire resistance is because this skelly dude definetly didn't come from heaven.
The HAHAHAHAHAHA is self explanatory. Yes the spy is about stealth, thats the whole point of it being a downside, said spy giving away its location. I was thinking last night that maybe (like after you exit a teleporter) you have a trail of smoke with skulls and crosses or something that will be a dead giveaway to where the frigging spy is. Something we all want to know.
And seriously why NOT have silent killer, like YOU said the spy is about stealth, and I'm pretty sure there is another knife (I could be wrong I'm doing this off the top of my head) that has this stat aswell. The Bone to Kill looks spooky and I was just trying to give it stats to match that.
Yours Sincerely,
GraybannsMann
+ 10 seconds of bleeding upon stab
= Backstab turns victim into a skeleton
= Player turns into a skeleton upon death
- Noisy Killer (Dead enemies rattle obnoxiously)
- +15% explosive damage vulnerability on wearer
There, nice and balanced.