Garry's Mod

Garry's Mod

gm_paradise_resort (Pixel Gun 3D Port)
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How did you recreated the map?
I mean it looks like you ported it, but you said in the descreption that it is a recreation. So how did you manage to recreate the style and look of the original?
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rotty  [ontwikkelaar] 26 mrt 2024 om 22:13 
Oooh man, yes although it says port its technically a recreation too. I don't wanna get tooo into details yet because I want to make a detailed video on it but basically to kinda give a rough idea unity maps typically are all one giant mesh with a few other meshes tied into it. You obviously couldn't port the entire model(map) into source because of limitations. But that doesn't mean you can't port the model over still just collisions and the materials may not work because once again depending on the game, a lot of unity maps use a texture atlas now I'm unsure how well they work on gmod but I just opted to not use it. But anyways so I had converted the .obj of the map over to Source and basically from there painstakingly recreated it by building over the model in hammer. As far as textures basically I had removed every single texture individually from the atlas into its own separate vtf file using point sampling to ensure it doesn't have any weird blur issues becshse of the texture size. As far as props certain props were rebuilt In the editor and turned into props using propper and some were painstakingly removed off the original untiy map mesh I'm blender which by the way is another long lengthy process. But yeah there's a rough idea of how I did it like I said I'll make a video soon going into full detail on how I did it. I'm unsure if there's and easier way of porting over maps but with limited resources online I just did the best I could
Origineel geplaatst door Rotty:
Oooh man, yes although it says port its technically a recreation too. I don't wanna get tooo into details yet because I want to make a detailed video on it but basically to kinda give a rough idea unity maps typically are all one giant mesh with a few other meshes tied into it. You obviously couldn't port the entire model(map) into source because of limitations. But that doesn't mean you can't port the model over still just collisions and the materials may not work because once again depending on the game, a lot of unity maps use a texture atlas now I'm unsure how well they work on gmod but I just opted to not use it. But anyways so I had converted the .obj of the map over to Source and basically from there painstakingly recreated it by building over the model in hammer. As far as textures basically I had removed every single texture individually from the atlas into its own separate vtf file using point sampling to ensure it doesn't have any weird blur issues becshse of the texture size. As far as props certain props were rebuilt In the editor and turned into props using propper and some were painstakingly removed off the original untiy map mesh I'm blender which by the way is another long lengthy process. But yeah there's a rough idea of how I did it like I said I'll make a video soon going into full detail on how I did it. I'm unsure if there's and easier way of porting over maps but with limited resources online I just did the best I could
I would love to see a video about that. Thank you for respond!
rotty  [ontwikkelaar] 26 mrt 2024 om 22:35 
No problem! I'll post it here and on the workshops page when it's done :)
rotty  [ontwikkelaar] 28 mrt 2024 om 19:48 
Origineel geplaatst door Rotty:
Video out now
https://www.youtube.com/watch?v=k49o-rIkpEk
Thank you so much for sharing your knowledge with us
rotty  [ontwikkelaar] 29 mrt 2024 om 3:57 
of course no problem! :)
hey man ive been looking to try and get a model of the full of the map for a while would you be willing to upload it to somewhere to download
rotty  [ontwikkelaar] 30 mrt 2024 om 17:19 
Origineel geplaatst door B0NEYΔRD:
hey man ive been looking to try and get a model of the full of the map for a while would you be willing to upload it to somewhere to download

Sure! what exactly do you need, the .MDL scaled for source or the original .obj from Pixelgun3D
Origineel geplaatst door Rotty:
Origineel geplaatst door B0NEYΔRD:
hey man ive been looking to try and get a model of the full of the map for a while would you be willing to upload it to somewhere to download

Sure! what exactly do you need, the .MDL scaled for source or the original .obj from Pixelgun3D
the original obj would be amazing, thanks
rotty  [ontwikkelaar] 31 mrt 2024 om 23:44 
Origineel geplaatst door B0NEYΔRD:
Origineel geplaatst door Rotty:

Sure! what exactly do you need, the .MDL scaled for source or the original .obj from Pixelgun3D
the original obj would be amazing, thanks

here ya go! it's inside the skydome just have to zoom in
https://drive.google.com/file/d/1BEZhlpCzReQhRDbenVo35kNLGT4RUeG0/view?usp=sharing
Origineel geplaatst door Rotty:
Origineel geplaatst door B0NEYΔRD:
the original obj would be amazing, thanks

here ya go! it's inside the skydome just have to zoom in
https://drive.google.com/file/d/1BEZhlpCzReQhRDbenVo35kNLGT4RUeG0/view?usp=sharing

thank you so much man
can you do the pixel gun nukeclear map with the 3 2 1 countdown the new map for it is removed sadly
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