Arma 3
Response (SP)
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29/P4TCH3R  [developer] 27 Mar, 2024 @ 7:16am
Bug/Feedback reports here!
Please post any bug or feedback here. For bugs please make sure that you aren't using any mods and are giving me a clear way to reproduce the problem, thanks!
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Showing 1-12 of 12 comments
honger 27 Mar, 2024 @ 8:27am 
Ending seems to be bugged, at first I thought I have to eliminate every single enemy in the AO so helping myself with spectator mode I killed every single one of them but helicopter never arrived - it's on the ship, engine's running and rotor spinning but it won't fly to pick us up. Perhaps a missing trigger for it to move? Otherwise an enjoyable scenario
29/P4TCH3R  [developer] 27 Mar, 2024 @ 8:36am 
Originally posted by honger:
Ending seems to be bugged, at first I thought I have to eliminate every single enemy in the AO so helping myself with spectator mode I killed every single one of them but helicopter never arrived - it's on the ship, engine's running and rotor spinning but it won't fly to pick us up. Perhaps a missing trigger for it to move? Otherwise an enjoyable scenario
There are two helicopter, one that flies in the beginning as ambient and just lands and a second one that will enter be activated roughly 120 seconds after getting the defend task.

From testing it, the helicopter always arrived.
Last edited by 29/P4TCH3R; 27 Mar, 2024 @ 8:37am
29/P4TCH3R  [developer] 27 Mar, 2024 @ 8:40am 
Can you wait a bit longer (at least 200 seconds)?

There should also be more QRF coming in besides those in the trucks a bit later.
honger 27 Mar, 2024 @ 8:59am 
I waited about 8 minutes. I eliminated the enemy coming from the AAF outpost except I sent my men forwards and engaged them with drones before they reachhed the crash site. Had two stragglers from the side where sniper team was located too, I am pretty sure I got all of them.
29/P4TCH3R  [developer] 27 Mar, 2024 @ 9:03am 
Originally posted by honger:
I waited about 8 minutes. I eliminated the enemy coming from the AAF outpost except I sent my men forwards and engaged them with drones before they reachhed the crash site. Had two stragglers from the side where sniper team was located too, I am pretty sure I got all of them.
Okay - weird. I assume you have no mods running, that means something broke the last few hours (even though the latest test showed it working without a problem). Gonna take a look what I've possible changed in the release.
Thanks for the report - fix will be published soon!
29/P4TCH3R  [developer] 27 Mar, 2024 @ 9:12am 
Originally posted by honger:
I waited about 8 minutes. I eliminated the enemy coming from the AAF outpost except I sent my men forwards and engaged them with drones before they reachhed the crash site. Had two stragglers from the side where sniper team was located too, I am pretty sure I got all of them.
Coming back to that - I cannot find the problem.
When testing it again, it works and the evac helicopter will come.

Can you give a bit more insight to how you play the mission? Like what objectives did you complete and that sort
Last edited by 29/P4TCH3R; 27 Mar, 2024 @ 9:14am
Hans(z) 28 Mar, 2024 @ 12:36pm 
Hi,
I have same problem as @honger. I get defend task, which doesnt complete in about 10 minutes.
I have played 2 times so far, and the defent task hasn't completed both times.

Description of my playthrough:
Dismount from boat, move in and clear electro relay. Kill 2 men patrol between electro relay and first objective.
Move to the first obj, and clear of all enemies. I found pilots, then launched recon drone to spot AA, which I destroyed by 2 HE drones.
I found out, that when I launched first recon drone, sniper team was already moving to hill SW of my position and another 8-10 men team was moving on me from the SE (I thing they are supposed QRF, but they are on foot).
After destroying AA, I moved back to the defend zone, chilled there 10minutes and now I'm writing this.
Other than this bug, mission quite nice, IMHO I would give the marksman suppressor by defauld, and add suppressors for weapons in briefing tab.
29/P4TCH3R  [developer] 28 Mar, 2024 @ 1:00pm 
Originally posted by Hans(z):
Hi,
I have same problem as @honger. I get defend task, which doesnt complete in about 10 minutes.
I have played 2 times so far, and the defent task hasn't completed both times.

Description of my playthrough:
Dismount from boat, move in and clear electro relay. Kill 2 men patrol between electro relay and first objective.
Move to the first obj, and clear of all enemies. I found pilots, then launched recon drone to spot AA, which I destroyed by 2 HE drones.
I found out, that when I launched first recon drone, sniper team was already moving to hill SW of my position and another 8-10 men team was moving on me from the SE (I thing they are supposed QRF, but they are on foot).
After destroying AA, I moved back to the defend zone, chilled there 10minutes and now I'm writing this.
Other than this bug, mission quite nice, IMHO I would give the marksman suppressor by defauld, and add suppressors for weapons in briefing tab.

Thank you for playing the scenario and giving feedback and a detailed bug report!

About the QRF: It is as designed, the sniper team that is south-west from the position isn’t part as a QRF directly, instead being a “regular” scouting group.
The others (those from Southeast) are coming in by a regular pickup and then dismounting, while the MG version pushes the player. A smaller 6men group will also come in with a sniper team on foot (spawned in more or less).

Regarding the helicopter bug: I don’t have any idea on why the helicopter isn’t appearing, considering that it works fine in the editor. It makes no sense to me. Are you both using the cDLC version or the workshop version for playing the scenario?
And are you running anything else with it?

The marksman will get a suppresor (I just forgot giving him one) and I will add some extra ones in the briefing tab.
29/P4TCH3R  [developer] 28 Mar, 2024 @ 1:12pm 
The only thing that I could assume right now is, that the trigger that normally would activate the helicopter, which has a 120 countdown to it, is broken when playing the mission for a certain time (or I am just doing something wrong with it).

I am now putting the delay in a script that is already being executed so that should work better.
29/P4TCH3R  [developer] 28 Mar, 2024 @ 1:31pm 
Updated the scenario to hopefully fix the helicopter problem and incorperate some of the feedback.
Hans(z) 28 Mar, 2024 @ 1:37pm 
I'll try it again and I hope it gonna work.
BTW QRF linked to the "defend" task is moving on foot as soon as I get eyes on them and armed pickup and Zamak stayed at airport
29/P4TCH3R  [developer] 28 Mar, 2024 @ 1:44pm 
Originally posted by Hans(z):
I'll try it again and I hope it gonna work.
BTW QRF linked to the "defend" task is moving on foot as soon as I get eyes on them and armed pickup and Zamak stayed at airport
Okay that with the QRF Armed Truck shouldn't happen - and doesn't happen when playing it from the editor. Removed the Waypoint from the Group that is also in there so they should just be there.
The one Zamak is at the base as designed (just an ambient thing), another one "spawns" in when the armed pickup reaches the AO. Done a quick change on how it handels.
Last edited by 29/P4TCH3R; 28 Mar, 2024 @ 1:45pm
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