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edit: and why does it delete half the total hp??
It's a ref to a DBFZ meme, where people would call Hit's DeathBlow Super a "Proton Cannon"
Also it does alot of damage cause it's a level 9 super
A) Throw
B) Spam Assassin Strike cause of its I-frames + Advantage (Burst doesn't effect it, nor 'perfect block' because the player can just cancel into it instantly thus rendering 'just perfect block it' useless)
C) Counter Time Move that basically sends you flying 10 ft away.
That also doesn't include the fact you basically can progress your time ability in time stop which at first seems like a good idea, basically means the hit can: Charge Progress > Ass Hit > rinse and repeat above. I do like playing hit but I agree with my friend it can turn into boring unfair matches unless your playing the likes of One Punch Man or Vergil (and even he struggles sometimes)
Theres a couple other grpes with Hit, but mainly its down to assassin hit. It needs maybe a removal of his i-frames or perhaps make it a meter move if the i-frames on it must stay.
I also feel the supers are good but I feel that the level distribution of time skip and time prison are weird and that time prison should cost a lot less than time skip