Arma 3
Insurgency Sounds: Weapons v1.4
Du  [developer] 3 Apr, 2024 @ 2:49am
ISSUES AND SUGGESTIONS
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Showing 1-15 of 19 comments
zjløbniy 3 Apr, 2024 @ 4:06am 
I would like expanded sound effects like in Insurgency Sandstorm. Echoes from the Gorot strike, the sounds of bullets when colliding with walls and the ground. And of course, the mod should support popular mods and DLC. The job is great and it has a lot of potential.
Du  [developer] 3 Apr, 2024 @ 4:31am 
It is unlikely that new sounds will be added, but surface hit sounds and popular mods support will be added
MarkieMarky 3 Apr, 2024 @ 4:50am 
Sound is good, especially mid distance sounds.

Some weapons on full auto or fast shooting sounds weird.
Support for sound when firing launchers. Support for M2 .50 cal and other. (I dont want to use JSRS)
MarkieMarky 3 Apr, 2024 @ 11:07am 
Add interior sounds!
mod is amazing, guns sound violent, however rhs aks and m4s sound odd, more noticeable when you shoot full auto. Apart from that great work it has endless potential.
Is there a way to remove the jsrs/cup dependency?
Du  [developer] 6 Apr, 2024 @ 7:51pm 
i'll make this in next update
OksmanTV 8 Apr, 2024 @ 1:11pm 
I think interior sounds would be banger, think it sort of falls flat when firing inside, takes you out of the immersion a little bit
ThomasAngel 9 Apr, 2024 @ 9:58am 
You don't have to make RHS and CUP compats into separate downloads, include their PBO's in the main mod but add skipWhenMissingDependencies = 1; to their CfgPatches, this will make it so that the game won't load those PBO's if the dependencies (RHS and CUP) are not present
Du  [developer] 9 Apr, 2024 @ 10:01am 
@ThomasAngel
Wait, is it possible to make several cfgpatch in one file??
ThomasAngel 9 Apr, 2024 @ 10:05am 
Originally posted by Du:
@ThomasAngel
Wait, is it possible to make several cfgpatch in one file??

No.

You make multiple PBO's in the same mod, with their own config.cpp and cfgpatch. So the main mod is one PBO, RHS dependency is another and CUP dependency is another one.

So:
Main mod pbo, no mod dependencies

RHS support pbo, depends on main mod and RHS, adds sounds to RHS weapons, skipWhenMissingDependencies = 1;

CUP support pbo, depends on main mod and CUP, adds sounds to CUP weapons, skipWhenMissingDependencies = 1;
Last edited by ThomasAngel; 9 Apr, 2024 @ 10:05am
Du  [developer] 9 Apr, 2024 @ 10:10am 
I get it, thanks! i'll fix this right now
ThomasAngel 10 Apr, 2024 @ 2:27pm 
You might also want to look into fixing the inheritance in the configs, logs are full of inheritance errors.

... 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m24sws/Single/SilencedSound/ (original rhsusf\addons\rhsusf_c_weaponsounds\config.bin) 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m40a5/Single/StandardSound/ (original rhsusf\addons\rhsusf_weapon_sounds\config.bin) 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m40a5/Single/SilencedSound/ (original rhsusf\addons\rhsusf_weapon_sounds\config.bin) ...
Nice work on the update, but pardon me I haven't still figured out how to make the sound work for rhsusaf, or does it need jsrs
Last edited by ★Oᐯᗴᖇ⊶ᒪOᖇᗪ★; 10 Apr, 2024 @ 4:14pm
Lee Rebecca 10 Apr, 2024 @ 5:30pm 
such a difference of sound pitch, especially if u r firing single shots, especially from akm sound kinda weird. It would be better if it will be less different i guess
Last edited by Lee Rebecca; 12 Apr, 2024 @ 5:02am
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