Garry's Mod

Garry's Mod

ZBase EZ NPCs Content
 This topic has been pinned, so it's probably important
Limakenori  [developer] 2 Apr, 2024 @ 2:35am
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Showing 1-15 of 33 comments
bubby 5 Apr, 2024 @ 5:50pm 
[ZBASE: SNPC/NPC Base] lua/zbase/sh_override_functions.lua:64: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. EmitSound - lua/zbase/sh_override_functions.lua:64
3. unknown - lua/entities/zb_ezt_activated_xennade_portal/shared.lua:188


no clue what this is about, and for some reason xenade wont spawn stuff, and shows this error when it spawns non-existant things
Last edited by bubby; 5 Apr, 2024 @ 5:50pm
Limakenori  [developer] 5 Apr, 2024 @ 6:32pm 
Originally posted by bubby:
[ZBASE: SNPC/NPC Base] lua/zbase/sh_override_functions.lua:64: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. EmitSound - lua/zbase/sh_override_functions.lua:64
3. unknown - lua/entities/zb_ezt_activated_xennade_portal/shared.lua:188


no clue what this is about, and for some reason xenade wont spawn stuff, and shows this error when it spawns non-existant things
It can't spawn props, only ZBase NPCs.
Chazbrew 6 Apr, 2024 @ 4:12am 
[ZBase EZ2 NPCs Content] lua/autorun/zezt_content_for_npcs_autorun.lua:311: attempt to index a nil value
1. ZEZT_IsBullsquid - lua/autorun/zezt_content_for_npcs_autorun.lua:311
2. EZ2_DynamicInteractionThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:289
3. CustomThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:523
4. ZBaseThink - lua/zbase/npc_base_internal.lua:542
5. unknown - lua/entities/npc_zbase_snpc/init.lua:69
Limakenori  [developer] 6 Apr, 2024 @ 4:38am 
Originally posted by Dr. Chazbrew:
[ZBase EZ2 NPCs Content] lua/autorun/zezt_content_for_npcs_autorun.lua:311: attempt to index a nil value
1. ZEZT_IsBullsquid - lua/autorun/zezt_content_for_npcs_autorun.lua:311
2. EZ2_DynamicInteractionThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:289
3. CustomThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:523
4. ZBaseThink - lua/zbase/npc_base_internal.lua:542
5. unknown - lua/entities/npc_zbase_snpc/init.lua:69
Can you remember when this error appear?
Chazbrew 6 Apr, 2024 @ 4:50am 
Originally posted by Limakenori:
Originally posted by Dr. Chazbrew:
[ZBase EZ2 NPCs Content] lua/autorun/zezt_content_for_npcs_autorun.lua:311: attempt to index a nil value
1. ZEZT_IsBullsquid - lua/autorun/zezt_content_for_npcs_autorun.lua:311
2. EZ2_DynamicInteractionThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:289
3. CustomThink - lua/zbase/entities/zbase_ezt_gonome/init.lua:523
4. ZBaseThink - lua/zbase/npc_base_internal.lua:542
5. unknown - lua/entities/npc_zbase_snpc/init.lua:69
Can you remember when this error appear?

No, but I can double check later.
bubby 10 Apr, 2024 @ 6:34pm 
Originally posted by Limakenori:
Originally posted by bubby:
[ZBASE: SNPC/NPC Base] lua/zbase/sh_override_functions.lua:64: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. EmitSound - lua/zbase/sh_override_functions.lua:64
3. unknown - lua/entities/zb_ezt_activated_xennade_portal/shared.lua:188


no clue what this is about, and for some reason xenade wont spawn stuff, and shows this error when it spawns non-existant things
It can't spawn props, only ZBase NPCs.

i dident try to spawn props, but i added a few vj npcs and a few base game npcs
Limakenori  [developer] 10 Apr, 2024 @ 8:21pm 
Originally posted by bubby:
Originally posted by Limakenori:
It can't spawn props, only ZBase NPCs.

i dident try to spawn props, but i added a few vj npcs and a few base game npcs
Any entity except ZBase NPCs should be removed frim ZBase xengrenade spawn list.
bubby 11 Apr, 2024 @ 5:54am 
Originally posted by Limakenori:
Originally posted by bubby:

i dident try to spawn props, but i added a few vj npcs and a few base game npcs
Any entity except ZBase NPCs should be removed frim ZBase xengrenade spawn list.
is there a way to make it compatible with other npcs, or no?
Limakenori  [developer] 11 Apr, 2024 @ 7:28am 
Originally posted by bubby:
Originally posted by Limakenori:
Any entity except ZBase NPCs should be removed frim ZBase xengrenade spawn list.
is there a way to make it compatible with other npcs, or no?
Nvm, it's possible. I'll add it.
Limakenori  [developer] 11 Apr, 2024 @ 12:29pm 
Alright, now it works with ZBase and other entities
Autumnis 17 Apr, 2024 @ 7:41am 
whenever i use any of the z_xengrenade commands, it results in an error

[ZBase EZ NPCs Content] lua/autorun/zezt_content_for_npcs_autorun.lua:186: attempt to call global 'PrintTo' (a nil value)
1. unknown - lua/autorun/zezt_content_for_npcs_autorun.lua:186
2. unknown - lua/includes/modules/concommand.lua:54
Limakenori  [developer] 17 Apr, 2024 @ 8:06am 
Originally posted by Autumnis the Everchanging:
whenever i use any of the z_xengrenade commands, it results in an error

[ZBase EZ NPCs Content] lua/autorun/zezt_content_for_npcs_autorun.lua:186: attempt to call global 'PrintTo' (a nil value)
1. unknown - lua/autorun/zezt_content_for_npcs_autorun.lua:186
2. unknown - lua/includes/modules/concommand.lua:54
Are you sure you have Xengrenade addon downloaded and enabled?
Autumnis 17 Apr, 2024 @ 8:14am 
upon closer inspection i did not have it enabled. i am very smart :thumbsup:
bubby 19 Apr, 2024 @ 6:57pm 
zb_ezt_pitdrone_spike[518]: Changing collision rules within a callback is likely to cause crashes!


zb_ezt_zassassin_spit[591]: Changing collision rules within a callback is likely to cause crashes!


zb_bmx_grenade_energy[609]: Changing collision rules within a callback is likely to cause crashes!


i keep getting these shoved in my face whenever i open the console... may or may not be the culprit of the crashes i reported to you earlier
Limakenori  [developer] 19 Apr, 2024 @ 7:15pm 
Originally posted by bubby:
zb_ezt_pitdrone_spike[518]: Changing collision rules within a callback is likely to cause crashes!


zb_ezt_zassassin_spit[591]: Changing collision rules within a callback is likely to cause crashes!


zb_bmx_grenade_energy[609]: Changing collision rules within a callback is likely to cause crashes!


i keep getting these shoved in my face whenever i open the console... may or may not be the culprit of the crashes i reported to you earlier
All of these will be fixed(except for Black Mesa ones, maybe I'll update it later)
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