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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Ref C01A579F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
Verse.TickManager:DoSingleTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
성능이 너무 좋아서 개발자 로그 켜보니 티니마 차지 레이더 스킬 사용시 틱마다 에러 발생하면서 이펙트 없이 노쿨타임으로 데미지가 들어가요
[Ref 714AB80A]
at Tinimar_Library.Tinimar_Ability_RaidCannon.TryCastShot () [0x00194] in <64c5aac8450948b9a0d0d2a746746736>:0
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Vodka.MuzzleFlash: Void MuzzleFlash.Patch.HarmonyPatch_Verb:Postfix(Verb __instance, Int32 ___burstShotsLeft)
at Tinimar_Library.Tinimar_Ability_RaidCannon.WarmupComplete () [0x000a7] in <64c5aac8450948b9a0d0d2a746746736>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Stance_Warmup.StanceTick () [0x002ac] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Pawn.Tick () [0x000d0] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Mlie.MarkThatPawn: Void MarkThatPawn.Harmony.Pawn_Tick:Postfix(Pawn __instance)
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow_PlantHarvest:Postfix(TickerType ___tickType)
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow:Postfix(TickerType ___tickType)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
Verse.TickManager:DoSingleTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
로그 가져 왔는데 이게 맞으면 좋겠습니다.
심플 사이드 암이라니까 예상가는 모드가 있네요.
포켓샌드랑 Compositable Loadouts 쓰고 있긴한데 이게 문제인걸까요?
+다시 확인해보니 분홍색 이펙트 보일때도 있네요
로그는 일단 뜨는게 전제로, 개체에 쏘면 한틱에 죽는 경우면 시전 바로 끝내면서 잠깐
보임, 맨바닥에 쏘면 폰이 굳고, 무적급으로 방어력 올려놓은 구울에 쏴보니 틱마다 딜 들어가서 안 보입니다.