RimWorld

RimWorld

Tinimar the Harfling
 This topic has been pinned, so it's probably important
nsns  [developer] 1 Jul, 2024 @ 2:57am
Error Logs
It's faster to report simple errors in the comments section than here, as I prioritize the comments section.

If your error log is too long to post in the comments, please report it here.

Please include a description of what happened and logs to help me resolve it.
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Showing 1-9 of 9 comments
Shax 12 Jul, 2024 @ 7:16am 
XML error: Could not find parent node named "AnomalyIncidentBase" for node "IncidentDef". Full node: <IncidentDef ParentName="AnomalyIncidentBase" MayRequire="Ludeon.Rimworld.Anomaly"><defName>Tinimar_Incident_GreyJoin</defName><label>tinimar creepjoiner</label><category>Misc</category><targetTags><li>Map_PlayerHome</li></targetTags><workerClass>IncidentWorker_GiveQuest</workerClass><questScriptDef>Tinimar_Quest_GreyArrival</questScriptDef><earliestDay>10</earliestDay><baseChance>1</baseChance><minRefireDays>600</minRefireDays><minAnomalyThreatLevel>0</minAnomalyThreatLevel><requireColonistsPresent>True</requireColonistsPresent></IncidentDef>
Shax 12 Jul, 2024 @ 7:16am 
XML error: Could not find parent node named "CreepjoinerArrivalBase" for node "QuestScriptDef". Full node: <QuestScriptDef ParentName="CreepjoinerArrivalBase" MayRequire="Ludeon.Rimworld.Anomaly"><defName>Tinimar_Quest_GreyArrival</defName><root Class="QuestNode_Sequence"><nodes><li Class="QuestNode_SetupCreepjoiner"><form>Tinimar_CreepJoiner_grey</form><benefit>Tinimar_CJBenefit_BoE</benefit><downside>Nothing</downside><aggressive>Departure_Attacked</aggressive><rejection>Departure</rejection><storeFormAs>form</storeFormAs><storeBenefitAs>benefit</storeBenefitAs><storeDownsideAs>downside</storeDownsideAs><storeAggressiveAs>aggressive</storeAggressiveAs><storeRejectionAs>rejection</storeRejectionAs></li><li Class="QuestNode_Root_Creepjoiner_Arrival" /></nodes></root></QuestScriptDef>
Could not resolve cross-reference to Verse.ThingDef named DMS_Apparel_SomkeLauncher (wanter=whiteApparelList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
It seems that this mod has caused an error with The Dead Man's Switch-MobileDragoon, can you fix this error?:steamhappy:
The error is because because the original author deleted the weapon
nsns  [developer] 7 Feb @ 7:26am 
@一眼丁真 Thanks for reporting the error, I'll fix it soon.
Exception ticking 샨드라 (at (31, 0, 217)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C01A579F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
Verse.TickManager:DoSingleTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

성능이 너무 좋아서 개발자 로그 켜보니 티니마 차지 레이더 스킬 사용시 틱마다 에러 발생하면서 이펙트 없이 노쿨타임으로 데미지가 들어가요
nsns  [developer] 15 hours ago 
@biriyle1171 비슷한 버그가 발생했다는 보고를 받은 적이 있습니다. Simple Sidearms와 같은 소지품 관리 계열 모드와의 충돌로 보이는데, 재현이 어려워 아직 정확한 원인을 파악하지 못했습니다. 게시하신 에러로그는 반복되는 로그스팸 방지를 위해 축약된 부분이여서 원인 파악이 불가능합니다. 불편하시더라도 Duplicate stacktrace, see ref for original가 써있지 않은 원본 로그를 게시해 주세요.
Exception ticking 샨드라 (at (218, 0, 96)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 714AB80A]
at Tinimar_Library.Tinimar_Ability_RaidCannon.TryCastShot () [0x00194] in <64c5aac8450948b9a0d0d2a746746736>:0
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Vodka.MuzzleFlash: Void MuzzleFlash.Patch.HarmonyPatch_Verb:Postfix(Verb __instance, Int32 ___burstShotsLeft)
at Tinimar_Library.Tinimar_Ability_RaidCannon.WarmupComplete () [0x000a7] in <64c5aac8450948b9a0d0d2a746746736>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Stance_Warmup.StanceTick () [0x002ac] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Pawn.Tick () [0x000d0] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Mlie.MarkThatPawn: Void MarkThatPawn.Harmony.Pawn_Tick:Postfix(Pawn __instance)
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow_PlantHarvest:Postfix(TickerType ___tickType)
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow:Postfix(TickerType ___tickType)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
Verse.TickManager:DoSingleTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

로그 가져 왔는데 이게 맞으면 좋겠습니다.

심플 사이드 암이라니까 예상가는 모드가 있네요.
포켓샌드랑 Compositable Loadouts 쓰고 있긴한데 이게 문제인걸까요?

+다시 확인해보니 분홍색 이펙트 보일때도 있네요
로그는 일단 뜨는게 전제로, 개체에 쏘면 한틱에 죽는 경우면 시전 바로 끝내면서 잠깐
보임, 맨바닥에 쏘면 폰이 굳고, 무적급으로 방어력 올려놓은 구울에 쏴보니 틱마다 딜 들어가서 안 보입니다.
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