Door Kickers 2

Door Kickers 2

A Long Day's Work 2
Jkd  [developer] 4 Apr, 2024 @ 1:16am
Feedback and Suggestions
If you have any grievances, suggestions, or any other feedback, you can put it here!
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Showing 1-4 of 4 comments
SizkAK 12 Apr, 2024 @ 12:56pm 
Oh my god these maps are amazing. These are genuinely the most well though-out, intelligent and fair-but-difficult maps out there. I love how I always need to make the best out of two bad decisions. I find myself getting a little anxious peeking a corner, when I know there is going to be a guy in a corner ready to blast my guy, and I have to hope I guess the right corner first. These maps are unforgiving, but for the best reason. Not because there are ♥♥♥♥ ton of enemies, but because they are placed well, have interesting triggers, and feel genuine.
Jkd  [developer] 12 Apr, 2024 @ 9:42pm 
Thanks for the feedback! Seeing people enjoy my maps is my biggest motivator for making them.
HK416NotM416 27 Apr, 2024 @ 12:12pm 
Love this collection! And may I suggest that for maps where there can only be 2-4 guys deployed, you give us 4-6 spawn slots so as to give us a bit more flexibility as to where to put our guys please? Thanks!
Jkd  [developer] 27 Apr, 2024 @ 11:59pm 
Thanks for your input! That's something I can definitely do for a particular map I have in mind - the safehouse one - however, for other ones, adding in separate spawns would kinda bust up the design already in place, as they were designed with some linear intention. I won't keep it off the table though!
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Showing 1-4 of 4 comments
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