Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's possible, but I wanted to wait and see what the Automaton ships can do in the game first. Another issue is that I don't want to make a weapon set that's redundant to the ship weapons in Stellaris.
While I'm a fan of Stargate and I do have some older personal mods for the Asgard and Goa'uld, I remember there was a Stargate mod that had all of the ships, races, and traits together already on the workshop. I think it was called Stargate Universe Reborn. Why not check that out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=689820664&searchtext=planetside+2
Alright, thanks. I'll also make some changes to correct the Illuminate homeworld's name to Squ'bai Shrine and add any unique features from HD1 for the planet.