Garry's Mod

Garry's Mod

NPC Avoid Player`s Crosshair
Snekenjoyer6 22 Apr, 2024 @ 1:25pm
DISCOVERED BUGS
figured this is gonna be a bit important

Please if you guys happen to run into any bugs, consider putting them in here so that it is easier to track them


I've found a bug where combine npcs will be stuck trying to reload if "NPCS MOVE MORE OFTEN" is enabled
Last edited by Snekenjoyer6; 24 Apr, 2024 @ 12:01am
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Showing 1-6 of 6 comments
XDforeth  [developer] 23 Apr, 2024 @ 8:05pm 
Did that happen to only combine shotgunners or all combine soldiers? What map did you use?

You may provide a more detailed description so that I can figure out what was going on, because it has never happened in my tests.
Snekenjoyer6 24 Apr, 2024 @ 12:01am 
For me it happens to all combine soldiers, specifically the ones using smgs

I was on gm construct when i noticed this and it looked like the soldier was trying to move while reloading as they kinda awkwardly just inched foward. this could be a possible compatiblity issue with mods that expand ai navigation like zippy's mod
XDforeth  [developer] 24 Apr, 2024 @ 1:53am 
It is true that my addon forces NPCs to reload when they are low on ammo. Otherwise, they will just move randomly without shooting back if their weapons are empty, which makes them really stupid.
Sorry but I do not think I intend to solve this compatibility issue. :steambored:
idksomething 29 Apr, 2024 @ 6:23pm 
Originally posted by XDforeth:
It is true that my addon forces NPCs to reload when they are low on ammo. Otherwise, they will just move randomly without shooting back if their weapons are empty, which makes them really stupid.
Sorry but I do not think I intend to solve this compatibility issue. :steambored:
how about they run to cover and then reload
XDforeth  [developer] 30 Apr, 2024 @ 5:51am 
Originally posted by Mememan97A:
Originally posted by XDforeth:
It is true that my addon forces NPCs to reload when they are low on ammo. Otherwise, they will just move randomly without shooting back if their weapons are empty, which makes them really stupid.
Sorry but I do not think I intend to solve this compatibility issue. :steambored:
how about they run to cover and then reload
I tried this idea a few weeks ago but ended up giving it up, because the NPCs didn't behave as expected.
idksomething 29 May, 2024 @ 7:31pm 
Originally posted by XDforeth:
Originally posted by Mememan97A:
how about they run to cover and then reload
I tried this idea a few weeks ago but ended up giving it up, because the NPCs didn't behave as expected.
bit late, but idk maybe like an option to disable this or just let them reload before moving.
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