Space Engineers

Space Engineers

Automated Inventory Sorting
Fr33maan 22 Oct, 2015 @ 11:30am
Cargo container does not pull from connected ship
Hello,

I encounter a problem with this mod, I have a grinder ship and a big ship which have a large cargo (Large: [Component]) and this cargo does not pull components from the grinder ship.

When I manually move the content of the grinder ship in a small cargo of the big ship, items are pulled. Everything belongs to me and it is in solo so no factions problem.

None of the components of the small ship are pulled to the large cargo

here the log :

[20:25:40] ===== BEGIN SORT BLOCK ====
[20:25:40] Total Grids: 2
[20:25:40] CubeGridTracker 0ms
[20:25:40] RebuildConveyorList 5ms
[20:25:40] 'CL: (Component)' wants 'MyObjectBuilder_Component/Construction, MyObjectBuilder_Component/MetalGrid, MyObjectBuilder_Component/InteriorPlate, MyObjectBuilder_Component/SteelPlate, MyObjectBuilder_Component/Girder, MyObjectBuilder_Component/SmallTube, MyObjectBuilder_Component/LargeTube, MyObjectBuilder_Component/Motor, MyObjectBuilder_Component/Display, MyObjectBuilder_Component/BulletproofGlass, MyObjectBuilder_Component/Computer, MyObjectBuilder_Component/Reactor, MyObjectBuilder_Component/Thrust, MyObjectBuilder_Component/GravityGenerator, MyObjectBuilder_Component/Medical, MyObjectBuilder_Component/RadioCommunication, MyObjectBuilder_Component/Detector, MyObjectBuilder_Component/Explosives, MyObjectBuilder_Component/SolarCell, MyObjectBuilder_Component/PowerCell, MyObjectBuilder_Assembler/BaseComponentsAssembler, MyObjectBuilder_Assembler/ConstructionComponentsAssembler, MyObjectBuilder_Component/hslaSteel'
[20:25:40] RebuildSortListFromEntities 2ms
[20:25:40] Total Connected Grids: 1
[20:25:40] Complete sort took 8ms
[20:25:40] Total Items Queued: 0
[20:25:40] ===== END SORT BLOCK ====


Please help me with that.
Last edited by Fr33maan; 22 Oct, 2015 @ 11:32am
< >
Showing 1-1 of 1 comments
Fr33maan 22 Oct, 2015 @ 1:27pm 
The problem seems to come from this mod : Proper inventory size

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=305104204

When the mod is disabled, everything is wroking normaly, then if I add the mod to the world, things start to be buggy. This should maybe specified in the readme of this wonderfull mod.
< >
Showing 1-1 of 1 comments
Per page: 1530 50