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Refineries will process ice as they would any other ore; just use the [ore] wildcard to let them grab it.
Putting [water] in the name of a container will pull all greywater, drinkable water, and the water food item.
Leave the water processor set to "use conveyor system" to purify all water automatically. It will pull any greywater it can find. If you have the aforementioned container with "[water]" in the name, it will remove the drinkable water in turn.
IIRC... putting [nutrient] on a container or the food processor catches all the bioreactor's output.
Bioreactors and hydroponics can have their input regulated by simply putting [ingot:500] or any number in there. They can only pull water and stone anyway, so the wildcards work great.
[food] might work for pulling the food processor's output... but since it serves only decorative purposes now, it's not very important. You can manually sort it easily enough, or make a container specifically for food and move things into that.
Custom codenames can usually be gleaned from a component or ingot's given in-game name (try "[vegetable]" and see if that grabs stuff). The wildcard trick is pretty flexible in this regard.
I am talking about actually putting a custom category into the script itself that list all the food items from advance life support. i made the category but it doesnt seem to pull the stuff right. so i am not sure if the script can handle custome categories or if i simply did it wrong.. what i put into the script and not container is
"" AddSorter("Food",
"CleanWater Ingot", "WaterFood Ingot");" i later expanded it to include the other items from the mod, however items listed in the food category are not being put into the cargo container with the tag "Food [Food:P1]"