Space Engineers

Space Engineers

Automated Inventory Sorting
Dante 24 Oct, 2014 @ 2:00am
Some reactors not pulling uranium.
I have 4 reactors on my mining ship. The first (primary reactor) pulls uranium just fine. It's name:
"Large Reactor (Miner 1: Control) [Ingot/Uranium:P1]"
so does the second and this is it's name:
"Emergency Reactor (Miner 1: Storage 1) [Ingot/Uranium:P1]"

The reactor in the next section named:
"Emergency Reactor (Miner 1: Storage 2) [Ingot/Uranium:P1]"
Does NOT pull uranium; not does the final reactor:
"Emergency Reactor (Miner 1: Engines) [Ingot/Uranium:P1]"

I can manually move uranium into them (and I mean through the network) and the "Use Conveyor System" option also works.

There are no errors in "SpaceEngineers.log".
In "InventorySort.log" I can see entries for the first two reactors but not the last two.

All of the connectors are configured the same and locked. All of the reactors are configured the same. (Off, and not to use the conveyor network.)

Wild theory #1: Is there a depth limit to the number of network it will look through? The last two reactors are 4/5 networks away.

InventorySort log[pastebin.com]

Here's[s28.postimg.org] an edited screenshot showing the layour of the connectors & reactors.

Unrelated question #1: As much as I love this mod it noticeably slows down the game (older processor). Is there some way to configure the update frequency? Once every 30 secs should be more than enough to work without major slowdowns.

PS: Although labled "Emergency Reactor" they're just small reactors.
Last edited by Dante; 24 Oct, 2014 @ 3:17am
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tyrsis  [developer] 24 Oct, 2014 @ 7:53am 
I will add the ability to set frequency of scans. That is actually something on my TODO. The issue was I was hoping they would have text serializers in before I got to it. Sadly they just do not want to give us a way to save options without having to resort to direct variable saving. Welcome back to the 80s.

Anyway I noticed in your sort log the sort is taking 800ms. That's really a long time, but there is only so much optimization that can happen with the API in it's current form, and on really large setups, it's hard keeping that value down.

Anyway I will look into the connector issue. I will setup an example for myself that has blocks pulling from 5 away. There shouldn't be a limit.
Dante 24 Oct, 2014 @ 11:55pm 
Another slight problem. Not sure if I'm doing this right or if it's another issue.

I have a small ship docked to the station, it's got a reactor pulling uranium correctly but the gatling gun isn't pulling right. (It will reload automatically if I leave the block on and enable "Use conveyor system".)

Its name:
Gatling Gun (Interceptor 1) [NATO_25x184mm:P1]
I also tried [Ammo/NATO_25x184mm:P1]

Am I getting this wrong or is this just not the right name?
tyrsis  [developer] 25 Oct, 2014 @ 1:09pm 
Gatling guns aren't setup to be pullers, but I can add that. Haven't had a chance to look at your issue yet though.
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