Space Engineers

Space Engineers

Automated Inventory Sorting
Not pulling from docked connector until container is built
I built a small ship connector attached to my station's connector, powered it and locked it. When I placed items in the small connector's inventory, they would not be pulled by the station's container (set to pull ingots, ore, components). After I built a medium container on the small connector, the station container would pull from the medium container, AND from the small connector.

Perhaps I'm wrong but it looks like the sorting algorithm doesn't check a grid until it's got a container on it.
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tyrsis  [developer] 30 Oct, 2014 @ 9:07pm 
Strange, so only a connector. You put items in the connector and it would not pull until after you put a hold in? Can you tell me the exact order of how things happened?

You built a small ship with connector, connected, locked, then moved something into the connector and it would not pull items out of the connector? Correct?
Yes, that is correct. The small ship consisted only of a connector and a small reactor (not linked to the connector's ports, so I could load it manually). Any items I put in the connector's inventory, stayed in it.
As soon as I built a medium container on the connector, items were pulled out of both the medium container AND the connector. Neither the medium container nor the connector had any sorting tags applied.

Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=334341419
If I add a reactor or container to the connector, if it has a valid logistics connection (direct, or by tubes/conveyors) then the connector will be recognised by AIS. This is true even if I don't know the connector/reactor. As soon as I delete the connector/reactor I just added, the connector is no longer recognised. Adding an inventory that is not linked to the connector will not have any effect.

In other words, it doesn't appear to recognise a grid that only has a connector on its logistics network. Even if it recognised it before.
Last edited by Stone Cold Jane Austen; 31 Oct, 2014 @ 1:00am
tyrsis  [developer] 31 Oct, 2014 @ 7:17am 
Actually I know why this doesn't work, and I'm not sure if I can fix it. In order for a conveyor system to "start" there needs to be a connection between two blocks. A connection between connectors does not count as they are two separate grids. This is why when you attach a second block a conveyor is created for the grid.

While this may work in game, I'm not sure if I can fix this in the mod. I will maybe try to create a special case situation for this. But I'm not even certain why you'd want to do this? Can you tell me what you're trying to do? If it's something really required, then I will put in a special case to check for single block grids.
Oh it wasn't important, it was just something I'd noticed. Sorry if I've wasted your time.
tyrsis  [developer] 31 Oct, 2014 @ 9:03am 
No problem. If it is something that is important and is really required, I can spend time trying to figure out a way for it to work.
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