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i will start another test with refs off.
btw. its dedicated and its the only mod running ;)
i love this mod! keep up the good work :)
but shouldnt the cargos pull what the refs cant take?
its not that important because we are just talking about ore but it should still be differnet shouldnt it?
so when the p5 refs are offline, the p10 cargos pull from my ship, too. what they didnt do before... turning refs off is the workarround for now :)
p10 cargo cant pull while a p5 refinery is active, even if the refinery is limited to 1 part of ore, the cargos wont pull 1 million from the ship.
and nother thing is: my cargos cant pull from the arc furnace output inventory (anymore) ... all my arcs are going to stop working because output is full :( do i really have to config cargo prio higher than arcs and assembler even more higher? and the cargos für the "assembled stuff" even more higher?
1st: output inventorys of arcs, assemblers, refs should not be effected by the pull priority i think.
2nd: low priority containers should pull whatever higher priority blocks cant handle (in that moment) because the higher priority containers can still pull from lower priorty containers when they are capable again ;)
I got a ship with cargos full of ore, i connect it to the base via connector, the refs and arcs pull ore.
Good until now.
But! the Cargo(Ore) cant get anything because the arcs and refs are on higher priority. (but my ship has a lot more cargo space than the arcs and refs can handle)
Refinery(Ore:50:p7,stone:ignore,iron:ignore,nickel:ignore,cobalt:ignore)
Arc furnace(Ore/Iron:10:p4,Ore/Nickel:10:p4,Ore/Cobalt:10:p4)
BaseCargo: Cargo(Ore)
Ship: Small Cargo Container
When the Cargo is on a lower prio than the arcs and refs, it can't pull the ore which is idling on the ship. i need to shut down ars and refs, than its working perfect. but when i set the cargo to a higher prio, the arcs and refs can no more get ore from the cargo... u know the problem now?
Arcs and refs on http://cloud-4.steampowered.com/ugc/43109960998603248/04EB2FBC66BB4B125F43B452A0B081C06AD57493/
shutting them off http://cloud-4.steampowered.com/ugc/43109960998605703/5B86E0A1976BB6934EBE19CF0F1C461819519E8C/
shipcargo - connector - base connector - cargo/arc/ref
i want my ship cargo cleared completely... debug didnt give any output... i hope its understandable now
this problem is not only with ships. even the base internal sorting does not work when the refs and arcs are on a higher prio than the cargos... i set a cargo(ore:p9) while the others are still without prio so p10 adn the p9 cargo didnt pull anything.
just one basic question... is a not modded Small Cargo Container without brackets handled as a p10 or has it no priority setting? when its handled as p10 without havinng brackets, its explaining all my problems... (and i need a bigger gameserver because its taking too long :P)
AND did u check for performance when the mod handles about 100-200 blocks? already contacted my provider... it took min. 10 minutes now to sort some ore into the cargos... but at least it does sort things...
nothing more with debug mode on and i waited the whole 10-20 minutes until he finally pulled the ore into the cargo.
here is my serverlog if this could help (i dont think so but i dont know) http://pastebin.com/wwPMZKbK
i reinstall my server now maybe it helps with performance issues
its faster when i play the save local but its still taking some seconds. on reinstalled dedicated with the gameserver just moved to a new root server its pulled in about 15 seconds now... i am almost happy now. sorry for so much talking about a thing what appears to be server performance stuff... but still 2 questions
1. did u test ur mod using about 100-200 modded blocks? i think its producing hard performance issues (update: even with sorting toggled off, sim speed drops.... its SE bad performance again, sorry :))
2. is a not modded cargo "small cargo container" without brackets automatically handled as if it was modded and has no priority (p10)?