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However, this could be a conflict, and if the issue cannot be replicated, then I'll search for what that conflict might be - I have a modlist of about 418 mods at the moment, so I wouldn't be very surprised if that was the case.
Edit: I found a map on a zombie corpse and had a chance to experiment with it a little bit. To explain in a little more detail, now that I've seen the issue from outside of a car: pressing the "Read Map" context option when the map is in the inventory of a container or corpse will cause the map reading animation to play during the item transfer. This makes reading the map take double the time, as it plays the map reading animation twice.
Hello from Starbound. Thanks for the report.
Thanks for the report as well.
I'll try to get this resolved.