Project Zomboid

Project Zomboid

BlackSmith[41.78][Not Update]
Pkoko  [udvikler] 10. apr. 2024 kl. 7:43
Bug report
Bug report
:steambored:
Sidst redigeret af Pkoko; 10. apr. 2024 kl. 7:43
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Viser 1-15 af 21 kommentarer
Stronhold 13. apr. 2024 kl. 14:32 
I am trying it with the Tetris mod and it allows us to use more than the stones that are in the character's inventory and not in the backpacks or nearby, it is possible that it belongs to one or the other, I have doubts.

Another thing is what files must be put in a multiplayer game? Since activating all of them duplicates the skills and the menus do not appear in the crafting menu.
Pkoko  [udvikler] 14. apr. 2024 kl. 0:19 
@Stronhold
Make sure the cheat mode is not turned on.

The [main] is for multiplayer.
Singplays is [Singplay] can replace [Main].
Ardon has a basic production.
Sidst redigeret af Pkoko; 14. apr. 2024 kl. 0:20
Stronhold 14. apr. 2024 kl. 6:51 
Thanks for answering, tested in multi only with the base and the main and it works.

testing with Tetris to see if it is possible that it is in admin mode?
Pkoko  [udvikler] 14. apr. 2024 kl. 13:49 
@Stronhold
Oh, I don't think I understood it well.

Using Inventory Tetris Mode
Does that mean you consume more building materials?

this mode checks only the items in the inventory.
Stronhold 19. apr. 2024 kl. 6:00 
I understand, so the mod doesn't use what you keep in your backpacks or on the nearby ground, is it possible to implement such a change ?
Pkoko  [udvikler] 19. apr. 2024 kl. 8:38 
@Stronhold
It's not hard to use items that have fallen to the ground, but I don't plan to update them right away.
bioinformer 23. apr. 2024 kl. 6:58 
This mod triggers a lot of errors. these are repeated many times in our logs

`attempted index: 1.0 of non-table: null
function: @stdlib.lua -- file: null line # 10
function: filter -- file: FurnaceInjectTabUI.lua line # 198 | MOD: BlackSmith[Main]
function: onFilterChange -- file: FurnaceInjectTabUI.lua line # 18 | MOD: BlackSmith[Main]
java.lang.RuntimeException: attempted index: 1.0 of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: @stdlib.lua -- file: null line # 10
function: filter -- file: FurnaceInjectTabUI.lua line # 198 | MOD: BlackSmith[Main]
function: onFilterChange -- file: FurnaceInjectTabUI.lua line # 18 | MOD: BlackSmith[Main]
java.lang.RuntimeException:
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1336)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)yui

``java.lang.RuntimeException: attempted index: 1.0 of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Pkoko  [udvikler] 23. apr. 2024 kl. 11:36 
@toofwess
I'm aware of the part in the [inject] that I can't search for, but I'm neglecting it because I can't think of a solution.
The anvil's ui doesn't fit on the screen and I can't use it... Could you make it so that you can move it by any part of it, or make it smaller?
Pkoko  [udvikler] 27. apr. 2024 kl. 5:44 
@𞉀Чупакабра𞉀
I changed it so that all UI are created in the center.
It's all I can do for you.
Sidst redigeret af Pkoko; 27. apr. 2024 kl. 6:04
General Swartz 7. maj 2024 kl. 18:30 
Hi , in my skill menu theres multiple tabs 8+ for blacksmithing. is this a known bug with a fix ?
Pkoko  [udvikler] 10. maj 2024 kl. 4:36 
@General Swartz
Cause unknown...
This mod only adds the Smith skill of vanilla.
xBuLLeTx 12. maj 2024 kl. 11:21 
function: doDrawCartItem -- file: HoneUI.lua line # 189 | MOD: BlackSmith [Ver 3.0 Beta] Singleplay
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla

LOG : General , 1715538033806> -----------------------------------------
STACK TRACE
Pkoko  [udvikler] 13. maj 2024 kl. 10:29 
@xBuLLeTx
BugFix
Gordo Y Uniceja 14. juni 2024 kl. 8:47 
Hi there!, it seems im having an issue, ever since i moved while injecting materials, the UI button has be greyed out and i cant seem to be able to fix it. Any ideas?
It also seems to be making no error logs too
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