Starbound

Starbound

Size of Life - Framework
 This topic has been pinned, so it's probably important
FelmastProMcLane  [developer] 13 Apr, 2024 @ 1:51pm
Supporting techs
Currently supported
  • Vanilla spheres(all?) and wall jump.
  • Dodge Roll - Star Forge

Report any techs that alter size or are affected by changing player size so I can fix them.
Last edited by FelmastProMcLane; 15 Apr, 2024 @ 12:30pm
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Showing 1-7 of 7 comments
orevius 14 Apr, 2024 @ 12:15am 
the "acrobatic jump" tech from starforge has a slight visual hiccup with increased player size :) amazing mod alreayd trhough i love it so much!!
TITAN 14 Apr, 2024 @ 3:53pm 
Is there a way to hotfix the non-vanilla spheres?
FelmastProMcLane  [developer] 14 Apr, 2024 @ 4:26pm 
Most spheres should only need the "/tech/distortionsphere/tech_bodysize.lua" path patched into their scripts "spherename.tech.patch":
[ { "op" : "add", "path" : "/scripts/-", "value" : "tech_bodysize.lua" }, { "op" : "add", "path" : "/bodysize", "value" : 0.5 } ]
FelmastProMcLane  [developer] 14 Apr, 2024 @ 10:52pm 
@orevius: I tried using it, do you refer to the "jump" at the end of a dodge or getting stuck on the ground?
The jump actually helped not getting stuck on the ground.
But getting stuck is something that I'm trying to fix because crouching is the problem.
Ryu Ketsueki 25 May, 2024 @ 7:46pm 
You may want to add support for the techs in RPG Growth
FelmastProMcLane  [developer] 18 Jun, 2024 @ 11:17am 
I'm gonna check them out
So i see waht FelmastProMcLane was talking about with the getting stuck on the ground.
Any kind of jump that has any sort of wall latching, especially from frackin universe, will get stuck on the ground a lot.

Kind of an issue when playing as a tiny glitch IE Toy Knight. at the 97.13cm size it's "fine" it doesn't happen all the time. But it can be annoying.
It seems if you land on the corner of a block, even when 2 blocks are next to eachother, it has issues. So if you land on the seam between 2 blocks you can get stuck.

Edit: With frackin universe, it's better to use Magnet Grip 1, instead of Magnet grip 2. The "sliding down the wall" is actually beneficial here.
Last edited by Lazy Bunny Kiera; 1 Jun @ 7:37pm
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