RimWorld

RimWorld

Apini Playable Race, New Age
 This topic has been pinned, so it's probably important
Corrupted Glitch  [developer] 12 Apr, 2024 @ 6:18pm
Bugs/Errors
Stick your issues here so i know where to find them <3
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Showing 1-11 of 11 comments
[SBG]DarkliteBug 13 Apr, 2024 @ 6:52am 
I seem to be getting a soft lock when I try to place the crib. Lose all the ui and the game locks up.
Corrupted Glitch  [developer] 13 Apr, 2024 @ 10:10am 
Originally posted by SBGDarkliteBug:
I seem to be getting a soft lock when I try to place the crib. Lose all the ui and the game locks up.
Just hopped on to try it i cant seem to replicate the outcome do you have logs i can have a look at?
warmainiac 13 Apr, 2024 @ 4:07pm 
so i think there may be a 'slight' incompatibility with anomaly, preventing pawns from being rendered, not even as much as a texture error ( i think something may be conflicting with one of anomalies entities)
Corrupted Glitch  [developer] 13 Apr, 2024 @ 5:37pm 
Originally posted by warmainiac:
so i think there may be a 'slight' incompatibility with anomaly, preventing pawns from being rendered, not even as much as a texture error ( i think something may be conflicting with one of anomalies entities)
Don’t have the dlc just yet so I can’t really test that bit yet but I’ll check with HAR discord to see if others are experiencing that with their races
ThePhantomX64 15 Apr, 2024 @ 1:27pm 
not sure if it is just a visual bug but seems in colonist screen, they are invisible. I am not sure what mod conflicts with them
Corrupted Glitch  [developer] 15 Apr, 2024 @ 9:57pm 
Originally posted by ThePhantomX64:
not sure if it is just a visual bug but seems in colonist screen, they are invisible. I am not sure what mod conflicts with them
I know if you have XML Extensions they currently bugging out everything else currently
Error in static constructor of Apini.ApiniSettingsProcessor: System.TypeInitializationException: The type initializer for 'Apini.ApiniSettingsProcessor' threw an exception. ---> System.MissingFieldException: Field 'AlienRace.RaceRestrictionSettings.buildingList' not found. --- End of inner exception stack trace --- [Ref 121F500C] at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0 - POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I have no idea why this happens or what it means.
Era 7 Feb @ 1:35am 
Error in static constructor of Apini.ApiniSettingsProcessor: System.TypeInitializationException: The type initializer for 'Apini.ApiniSettingsProcessor' threw an exception. ---> System.MissingFieldException: Field 'AlienRace.RaceRestrictionSettings.buildingList' not found.
--- End of inner exception stack trace ---
[Ref 121F500C]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Originally posted by Era:
Error in static constructor of Apini.ApiniSettingsProcessor: System.TypeInitializationException: The type initializer for 'Apini.ApiniSettingsProcessor' threw an exception. ---> System.MissingFieldException: Field

I am experiencing the EXACT SAME ERROR.
NullReferenceException: Object reference not set to an instance of an object [Ref 76D24412] Duplicate stacktrace, see ref for original Exception drawing Turnip: System.NullReferenceException: Object reference not set to an instance of an object [Ref 2D049A1C] at Verse.PawnRenderNodeWorker_Head.OffsetFor (Verse.PawnRenderNode node, Verse.PawnDrawParms parms, UnityEngine.Vector3& pivot) [0x0002a] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderNode.GetTransform (Verse.PawnDrawParms parms, UnityEngine.Vector3& offset, UnityEngine.Vector3& pivot, UnityEngine.Quaternion& rotation, UnityEngine.Vector3& scale) [0x00007] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderTree.TryGetMatrix (Verse.PawnRenderNode node, Verse.PawnDrawParms parms, UnityEngine.Matrix4x4& matrix) [0x00048] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderTree.ParallelPreDraw (Verse.PawnDrawParms parms) [0x00089] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderer.ParallelGetPreRenderResults (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache) [0x00228] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:PostureTranspiler(IEnumerable`1 instructions) - PREFIX OskarPotocki.VFECore: Void VFECore.ParallelGetPreRenderResults_Patch:Prefix(PawnRenderer __instance, Vector3& drawLoc, Rot4 rotOverride, Boolean neverAimWeapon, Boolean& disableCache, Pawn ___pawn) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer:ParallelGetPreRenderResults(UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.9102.32373, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean),Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer.ParallelGetPreRenderResults_Patch1(Verse.PawnRenderer, UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.9102.32373, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean)>(Verse.PawnRenderer,Verse.PawnRenderer/PreRenderResults&,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool) at Verse.PawnRenderer.ParallelPreRenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderer.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0001d] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.Pawn.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000f] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000ec] in <69945a8ed6c540cf90b578de735e0605>:0 NullReferenceException: Object reference not set to an instance of an object [Ref 76D24412] Duplicate stacktrace, see ref for original Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&) Unity.Jobs.JobHandle:Complete() Verse.DynamicDrawManager:PreDrawVisibleThings(NativeArray`1) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() Exception drawing Turnip: System.NullReferenceException: Object reference not set to an instance of an object [Ref 2D049A1C] Duplicate stacktrace, see ref for original NullReferenceException: Object reference not set to an instance of an object [Ref 76D24412] Duplicate stacktrace, see ref for original Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&) Unity.Jobs.JobHandle:Complete() Verse.DynamicDrawManager:PreDrawVisibleThings(NativeArray`1) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() Exception drawing Turnip: System.NullReferenceException: Object reference not set to an instance of an object [Ref 2D049A1C] Duplicate stacktrace, see ref for original NullReferenceException: Object reference not set to an instance of an object [Ref 76D24412] Duplicate stacktrace, see ref for original Exception drawing Turnip: System.NullReferenceException: Object reference not set to an instance of an object [Ref 2D049A1C] Duplicate stacktrace, see ref for original NullReferenceException: Object reference not set to an instance of an object [Ref 76D24412] Duplicate stacktrace, see ref for original Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&) Unity.Jobs.JobHandle:Complete() Verse.DynamicDrawManager:PreDrawVisibleThings(NativeArray`1) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() Exception drawing Turnip: System.NullReferenceException: Object reference not set to an instance of an object [Ref 2D049A1C] Duplicate stacktrace, see ref for original

All of my Apinis are spawning without heads, but if I use cheat codes to assign a head, the Apinis show up. This also happens to Azuris and Necropinis, without exception.

This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/9f8ae899d1402209bff4980b4ce38b08
I am still experiencing the complete failure of the heads. It's preventing me from starting a new colony because the Pawns can't be graphically rendered for the Player Faction. As with last time, I can fix it by manually assigning a head with cheat codes.

System.NullReferenceException: Object reference not set to an instance of an object [Ref E44A954] at RimWorld.GameComponent_Anomaly.StartedNewGame () [0x00044] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GameComponentUtility.StartedNewGame () [0x0001a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 - POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_GameComponentUtility+StartedNewGame:Postfix() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Getting random element from empty collection. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.GenCollection:RandomElement<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>) RimWorld.Planet.SettlementDefeatUtility:CheckDefeated (RimWorld.Planet.Settlement) RimWorld.Planet.Settlement:Tick () RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick () RimWorld.Planet.World:WorldTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Failed to create tale object CaravanAssaultSuccessful with parameters null: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref EC919D97] at RimWorld.TaleData_Pawn.GenerateFrom (Verse.Pawn pawn) [0x0000d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at <0x1bc4ea953a0 + 0x00032> <unknown method> at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0

This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/e8e00647d8c332143a1d3f9d3f89d4d9 .
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