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She'll stuck and unbale to move.
by the way, Welina is cute!
If Welina's catcoon get killed while wearing Rejuvenating Collar, the game will crush.
Below is the error traceback
——————————————————————————————————————————
[00:03:32]: [string "scripts/components/combat.lua"]:21: stack overflow
LUA ERROR stack traceback:
scripts/class.lua:43 in () ? (Lua) <36-45>
t = table: 000000003FEBE1E0
k = panic_thresh
v = nil
p = table: 000000003FEBE230
old = nil
scripts/components/health.lua:5 in (upvalue) onpercent (Lua) <3-7>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
scripts/components/health.lua:15 in (field) ? (Lua) <9-16>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
maxhealth = 150
repairable = nil
scripts/class.lua:43 in () ? (Lua) <36-45>
t = table: 000000003A224570
k = maxhealth
v = 150
p = table: 000000003A224AC0
old = 150
scripts/components/health.lua:318 in (method) SetMaxHealth (Lua) <317-321>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
amount = 150
Status changed to Fixed.
(Fix will be available in next build)
Status changed to Fixed.
(Fix will be available in next build)
I'm host and playing Welina, but as my friend enters the Caves, they are seemingly spawned in a random place without any layout or floor, pretty much a black empty void
We did another test where we added Welina's mod after generating the world; and the Caves now worked for my friend, but he seemingly gets spawned at a random point within the Caves (He literally appeared in the middle of the Lunar caves lmao)
As soon as we did a test without Welina enabled, Caves worked just as normal for him
except in our case, my friend was the host, yet he still was the one who ended up in the void.
Welina curses others to end up in the void confirmed????
Please if possible record a video and upload it here and send a link here.
https://streamable.com/
You can use that page to upload the video to
"Other character spawning at a different spot upon entering caves"
Status changed to Fixed.
(Fix will be available in next build)