Don't Starve Together

Don't Starve Together

Welina (Character Mod)
 This topic has been pinned, so it's probably important
mentos  [developer] 13 Apr, 2024 @ 10:51am
Bug Reports
Crash logs and bugs go here
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If Welina is knocked back by creature like armored bearger and stay at 1 health,
She'll stuck and unbale to move.
by the way, Welina is cute!:Yuyuko:
mentos  [developer] 14 Apr, 2024 @ 5:53am 
fixed for next update, thanks for the report :Yuyuko:
Sorry for the trouble again, there may be another bug orz.
If Welina's catcoon get killed while wearing Rejuvenating Collar, the game will crush.


Below is the error traceback
——————————————————————————————————————————
[00:03:32]: [string "scripts/components/combat.lua"]:21: stack overflow
LUA ERROR stack traceback:
scripts/class.lua:43 in () ? (Lua) <36-45>
t = table: 000000003FEBE1E0
k = panic_thresh
v = nil
p = table: 000000003FEBE230
old = nil
scripts/components/health.lua:5 in (upvalue) onpercent (Lua) <3-7>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
scripts/components/health.lua:15 in (field) ? (Lua) <9-16>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
maxhealth = 150
repairable = nil
scripts/class.lua:43 in () ? (Lua) <36-45>
t = table: 000000003A224570
k = maxhealth
v = 150
p = table: 000000003A224AC0
old = 150
scripts/components/health.lua:318 in (method) SetMaxHealth (Lua) <317-321>
self =
nofadeout = false
firedamagecaptimer = 0
inst = 121300 - welina_catcoon (valid:true)
takingfiredamagetime = 0
externalabsorbmodifiers = table: 000000003FEBCD90
minhealth = 0
nonlethal_hunger = false
disable_penalty = false
DoDelta = function - ../mods/workshop-3221411434/modmain.lua:478
nonlethal_pct = 0.2
absorb = 0
nonlethal_temperature = false
playerabsorb = 0
firedamageinlastsecond = 0
fire_damage_scale = 1
externalfiredamagemultipliers = table: 000000003FEBB710
_ = table: 000000003A224890
fire_timestart = 1
amount = 150
Cliffford W  [developer] 15 Apr, 2024 @ 12:06am 
Rejuvenating Collar
Status changed to Fixed.
(Fix will be available in next build)
Last edited by Cliffford W; 15 Apr, 2024 @ 12:08am
If player using Tail o'Three Cats and pacify nearby mobs, some Welina's Catcoon will stop moving and attacking, like their brain is lost.
Cliffford W  [developer] 17 Apr, 2024 @ 7:56am 
Tail o'Three Cats
Status changed to Fixed.
(Fix will be available in next build)
Symbi 17 Apr, 2024 @ 4:20pm 
4 Catcoons can be tamed, but trying to tame a fifth will just erase it from existence instead
mentos  [developer] 18 Apr, 2024 @ 4:11am 
Originally posted by Symbiote:
4 Catcoons can be tamed, but trying to tame a fifth will just erase it from existence instead
oh yeah, that's her current cap for follower catcoons, will be raised in the next update
Sukaiba 21 Apr, 2024 @ 4:40pm 
Dear dev (This is so gonna sound like I'm full of sんit lmao but its hard to test since I require a 2P)

I'm host and playing Welina, but as my friend enters the Caves, they are seemingly spawned in a random place without any layout or floor, pretty much a black empty void

We did another test where we added Welina's mod after generating the world; and the Caves now worked for my friend, but he seemingly gets spawned at a random point within the Caves (He literally appeared in the middle of the Lunar caves lmao)

As soon as we did a test without Welina enabled, Caves worked just as normal for him
Last edited by Sukaiba; 21 Apr, 2024 @ 4:40pm
Cliffford W  [developer] 21 Apr, 2024 @ 5:11pm 
There hasn't been any changes regarding world generation so i'm not sure what is going on.
Symbi 21 Apr, 2024 @ 5:12pm 
oh, me and my friend experienced the same black empty void thing that Sukaiba described, but we just ignored it and stayed above-ground

except in our case, my friend was the host, yet he still was the one who ended up in the void.

Welina curses others to end up in the void confirmed????
BUCH 21 Apr, 2024 @ 5:14pm 
Originally posted by Symbiote:
oh, me and my friend experienced the same black empty void thing that Sukaiba described, but we just ignored it and stayed above-ground

except in our case, my friend was the host, yet he still was the one who ended up in the void.

Welina curses others to end up in the void confirmed????
i was playing as sans
Cliffford W  [developer] 21 Apr, 2024 @ 5:14pm 
I'd appreciate a video.
Please if possible record a video and upload it here and send a link here.
https://streamable.com/
You can use that page to upload the video to
Cliffford W  [developer] 22 Apr, 2024 @ 1:04am 
Originally posted by Sukaiba:
Dear dev (This is so gonna sound like I'm full of sんit lmao but its hard to test since I require a 2P)

I'm host and playing Welina, but as my friend enters the Caves, they are seemingly spawned in a random place without any layout or floor, pretty much a black empty void

We did another test where we added Welina's mod after generating the world; and the Caves now worked for my friend, but he seemingly gets spawned at a random point within the Caves (He literally appeared in the middle of the Lunar caves lmao)

As soon as we did a test without Welina enabled, Caves worked just as normal for him

"Other character spawning at a different spot upon entering caves"
Status changed to Fixed.
(Fix will be available in next build)
Inu1 12 May, 2024 @ 11:20am 
when you give catcoon a helmet and you go with him in a cave his helmet dissapears idk if its visual thing or actually dissapears
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