Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
give me an example :3
Lod1 = 988 tris
Lod2 = 700 tris
Valve's poly budget for misc items seems to be 1400, 1000, 700
:D
"Q: What are the polycount limits on my item?
A: Keep the polycount similar to what's already in the game. Try to keep hats under 1,000 polygons, and weapons under 6,500."
You need to make the polygon budget of 700, 1000, 1400 triangles for your model
You need to use certain size textures (512 x512) of certain file formats
and you have to use the games importer to package up all your files.
The importer gives you a goldstar on you item if you didn't break any rules and got everything to go through fine.
Oh and Glad to hear you got you gold star back. ^_^ Good luck... Hopefully the Tiny Texan will be out by the end of today or early tomorrow.
You know, this would have more of an impact if I was the avatar from Ultima 9.