RimWorld

RimWorld

Ponies of the Rim
 This topic has been pinned, so it's probably important
Marble Pony Pie  [developer] 15 Apr, 2024 @ 5:41am
Bug reports and issues
  • Name your bug.
  • Provide detailed descpription when it happened.
  • Post your hugslib journal. You can do that by oppening the console ( ` ) and clicking on the bottom left-most button. It contains enabled mods and other useful information for mod developers for tracking down problems.
You can also post non-bug related issues with comments, if you think something is illogical or wrong that should be fixed
Last edited by Marble Pony Pie; 15 Apr, 2024 @ 2:30pm
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Showing 1-15 of 86 comments
0_OVERLORD_0 15 Apr, 2024 @ 2:22pm 
Документарий:steamhappy:
Marble Pony Pie  [developer] 15 Apr, 2024 @ 3:03pm 
Originally posted by 0_OVERLORD_0:
Документарий:steamhappy:
На данный момент в моде не так много контента, чтобы всё документировать, но я могу создать небольшую вики на гитхабе со всеми нововведениями, если вы это имели ввиду.
Renix 15 Apr, 2024 @ 3:59pm 
All of my base liner humans have ponie ears, ponies that are under 18 do not render.

I haven't started a game yet, working on getting a log.
Renix 15 Apr, 2024 @ 4:14pm 
okay, only one pony under 18 didn't render, still all humans have ponyears

https://gist.github.com/HugsLibRecordKeeper/ba6c9d80216d5dce4a5d7ddb15fa0c03

good luck I have 700 mods
Renix 15 Apr, 2024 @ 4:16pm 
Also when generating it seems that ponies generate in all scenarios by default along with humans, other races usually don't follow that behavior unless enabled to
https://imgur.com/a/T1xdafR
Why do normal humans have a mark and ears? Not much of a bug, rather just annoying due other xenotypes i'm using
Last edited by ≠KonKon, Fox of the Breeze≠; 15 Apr, 2024 @ 5:47pm
Sterl-GC 15 Apr, 2024 @ 5:55pm 
Originally posted by Renix:
Also when generating it seems that ponies generate in all scenarios by default along with humans, other races usually don't follow that behavior unless enabled to
I am having the exact same thing happening in my game as well. I was going to use the mod, but until this overwrite of pawns is fixed. I can't have it active in my modlist.
marauder6272 15 Apr, 2024 @ 7:07pm 
seems like when children of any race are on screen, then no pawns render, even though their names are still visible. Moving the camera so that only non-children are onscreen makes their sprites reappear.
Marble Pony Pie  [developer] 16 Apr, 2024 @ 12:21am 
I am aware that humans are generating with pony ears and cutiemarks. Fixing that asap
CraftedRuin 16 Apr, 2024 @ 2:09am 
When starting a new game using the Biotech scenario, No pony will generate with the "Mechlink" hediff required to start.
Marble Pony Pie  [developer] 16 Apr, 2024 @ 3:46am 
Originally posted by Renix:
okay, only one pony under 18 didn't render, still all humans have ponyears

https://gist.github.com/HugsLibRecordKeeper/ba6c9d80216d5dce4a5d7ddb15fa0c03

good luck I have 700 mods
Found a problem, not in my power to fix it. Looks like XML Extendions will break HAR rendering system of body addons when both are active. Tested it with other races and saw a simmilar errors in the console. Looks like we need to wait until XML Extensions will be patched
Marble Pony Pie  [developer] 16 Apr, 2024 @ 3:52am 
Originally posted by Rawrling:
When starting a new game using the Biotech scenario, No pony will generate with the "Mechlink" hediff required to start.
Thanks, fixed the issue, but I had to disable ponies from generating on any human scenarios. If you want to have pony characters on any scenarios or factions - you can use Pawnkind Race Diversification. Unfortunatelly, we have to wait untill it will be updated to 1.5
Thunderrunner03 16 Apr, 2024 @ 1:39pm 
Last edited by Thunderrunner03; 16 Apr, 2024 @ 1:41pm
Marble Pony Pie  [developer] 16 Apr, 2024 @ 1:45pm 
Originally posted by Thunderrunner03:
Getting this after enabling the mod any ideas?
https://gist.github.com/HugsLibRecordKeeper/890e7286c6567d212d5646d028cf3382
XML Extensions is not working properly with HAR right now. Tested it with other races and it throws the same wall of errors
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