Garry's Mod

Garry's Mod

gm_maintenancetunnels
 This topic has been pinned, so it's probably important
Kitkat  [developer] 21 Apr, 2024 @ 4:21pm
suggestions
suggest what you want added to the map here.
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Showing 1-14 of 14 comments
Tbennster 21 Apr, 2024 @ 6:10pm 
-Add a working security panel in the control room where you can toggle through the cameras and view them on the monitors like a FNAF map, maybe also an emergency panel with two buttons for activating alarms across the facility and deactivating its power, only being illuminated by a couple lights.

-Add a full vent system that even gives access to the space beneath the floor grates in the hallways and even more terrifying it leads to the control room as well but weirdly there seems to be bolted off parts of the ventilation that prevent access to a lower area.

-Add a locked room that can only be accessed through the ventilation system, upon entering you will discover an old storage department with an industrial elevator in the back that requires a key card, you'd have to go on an Easter-Egg hunt to find this card but once you do it activates the elevator and allows you to access an abandoned part of the maintenance tunnels at the bottom of that large pit in the center of the map.

-The hidden facility only accessible by the elevator could have a bunch of awesome and terrifying Easter-eggs.
Last edited by Tbennster; 21 Apr, 2024 @ 8:54pm
Kitkat  [developer] 22 Apr, 2024 @ 4:23pm 
I will consider this but im unsure if it will be in the map
Tbennster 22 Apr, 2024 @ 6:03pm 
Originally posted by Kitkat:
I will consider this but im unsure if it will be in the map
Thanks for even considering

If you weren't interested enough to add all of this the vents would be coolest, being able to look through the grates on the floor and see people above you or the grates on parts of the cielling to spy down on people would be awesome. Maybe some extra vent openings in grated rooms so people can ambush.
Last edited by Tbennster; 22 Apr, 2024 @ 6:14pm
Pup with a job 21 Nov, 2024 @ 11:59pm 
I'm unsure if you're still taking suggestions but I would love for the map to be expanded with more long winding tunnels and some small intersecting pathways.
I think it would make it more usable in Nextbot chases more notably with SCP 106
Kitkat  [developer] 24 Nov, 2024 @ 6:52am 
Originally posted by Pretty Girl Massacre:
I'm unsure if you're still taking suggestions but I would love for the map to be expanded with more long winding tunnels and some small intersecting pathways.
I think it would make it more usable in Nextbot chases more notably with SCP 106
well, yesterday i started to get back into mapping so i suppose i will work on this and the prior suggestions. we will see if i get around to finishing it this time. sorry if i dont.
Kitkat  [developer] 30 Nov, 2024 @ 9:56am 
Originally posted by Tbennster:
-Add a working security panel in the control room where you can toggle through the cameras and view them on the monitors like a FNAF map, maybe also an emergency panel with two buttons for activating alarms across the facility and deactivating its power, only being illuminated by a couple lights.

-Add a full vent system that even gives access to the space beneath the floor grates in the hallways and even more terrifying it leads to the control room as well but weirdly there seems to be bolted off parts of the ventilation that prevent access to a lower area.

-Add a locked room that can only be accessed through the ventilation system, upon entering you will discover an old storage department with an industrial elevator in the back that requires a key card, you'd have to go on an Easter-Egg hunt to find this card but once you do it activates the elevator and allows you to access an abandoned part of the maintenance tunnels at the bottom of that large pit in the center of the map.

-The hidden facility only accessible by the elevator could have a bunch of awesome and terrifying Easter-eggs.

for suggestion 1, unsure if i can get that, as said before, havent started work on it, and probably wont as it seems unnessescary to me.

2, i have a single vent that does give access to a lower area but its accessible through other means, and i originally had a hall under the main hall that could see into the hall above through the grate but i threw that away because it didnt make sense, just 2 halls there now.

3.i do kinda have the locked room, it is accessed through a ventilation system but like the scripted event is that the vent breaks and you fall down through the rock and stuff into the room, unsure if that futhfills the request, as for the rest, im unsure of all that, would be cool, yeah, but i dont know if i want to do all that as of right now.

4, same reason as 3, though the bottom area as of now can maybe be considered abandoned (i mean its flooded partially i suppose) but it isnt a secret area, i mean maybe you could consider it kinda hidden because both access points are kinda hidden in side rooms? but not really like any puzzle to solve to get there you jsut gotta explore.

Sorry if i dont end up including every single one of your suggestions, and sorry its been so long since last responded, i only do mapping for fun and i got burnt out of it somewhat from this map. Glad to be back in now, and V2 will be here sometime soon, ive been working on and off though so when i do finally get to finishing it it may not be all too much.
Tbennster 30 Nov, 2024 @ 10:00am 
Originally posted by Kitkat:
Originally posted by Tbennster:
-Add a working security panel in the control room where you can toggle through the cameras and view them on the monitors like a FNAF map, maybe also an emergency panel with two buttons for activating alarms across the facility and deactivating its power, only being illuminated by a couple lights.

-Add a full vent system that even gives access to the space beneath the floor grates in the hallways and even more terrifying it leads to the control room as well but weirdly there seems to be bolted off parts of the ventilation that prevent access to a lower area.

-Add a locked room that can only be accessed through the ventilation system, upon entering you will discover an old storage department with an industrial elevator in the back that requires a key card, you'd have to go on an Easter-Egg hunt to find this card but once you do it activates the elevator and allows you to access an abandoned part of the maintenance tunnels at the bottom of that large pit in the center of the map.

-The hidden facility only accessible by the elevator could have a bunch of awesome and terrifying Easter-eggs.

for suggestion 1, unsure if i can get that, as said before, havent started work on it, and probably wont as it seems unnessescary to me.

2, i have a single vent that does give access to a lower area but its accessible through other means, and i originally had a hall under the main hall that could see into the hall above through the grate but i threw that away because it didnt make sense, just 2 halls there now.

3.i do kinda have the locked room, it is accessed through a ventilation system but like the scripted event is that the vent breaks and you fall down through the rock and stuff into the room, unsure if that futhfills the request, as for the rest, im unsure of all that, would be cool, yeah, but i dont know if i want to do all that as of right now.

4, same reason as 3, though the bottom area as of now can maybe be considered abandoned (i mean its flooded partially i suppose) but it isnt a secret area, i mean maybe you could consider it kinda hidden because both access points are kinda hidden in side rooms? but not really like any puzzle to solve to get there you jsut gotta explore.

Sorry if i dont end up including every single one of your suggestions, and sorry its been so long since last responded, i only do mapping for fun and i got burnt out of it somewhat from this map. Glad to be back in now, and V2 will be here sometime soon, ive been working on and off though so when i do finally get to finishing it it may not be all too much.
Most ppl don't even consider this stuff so I am a pretty happy camper
Kitkat  [developer] 30 Nov, 2024 @ 2:36pm 
would you both be okay if V2 needed HL2 E2? im unsure if i want to do that because i would cut off some people from the map, but the props look nice
Tbennster 30 Nov, 2024 @ 2:59pm 
Originally posted by Kitkat:
would you both be okay if V2 needed HL2 E2? im unsure if i want to do that because i would cut off some people from the map, but the props look nice
I only have CSS
Kitkat  [developer] 30 Nov, 2024 @ 5:07pm 
ok i will remove the props i know that are from hl2 e2, there might be a few that i have missed though.
Kitkat  [developer] 30 Nov, 2024 @ 5:56pm 
actually, no i think i will keep the ep 2 props for now and if there is any problems then people can tell me about it, because with the props it looks good but without i dont know what id put in their place and just leaving it blank isnt really all too nice. I dunno, ill see if i can work on the map more tomorrow where i can probably finish it, just need a few final details with the rooms we have now and i could probably post it, add a few v2.x to add bits and pieces as it goes on and then i dunno, maybe go to work on that shore town map idea i had before i got reminded of this map, or maybe im just done with mapping for now again, who knows. Either way, thanks for your suggestions, i dont really have much of any of them but if + when its posted they are not in you can post here or in the new map's workshop page and ill see if i can add it then.

As for other person's suggestion ive kept it in mind and tried to get rid of dead ends hoping that that would help, unsure if it will, but its nice at the least to have less dead ends in the map. not all too many new hallways but like 1.5 new floors and a new hallway and side room. I will probably expand it on 2.x versions, i just kinda want to post this quickly so i can play on the map with my friends, worry about larger expansions later so i dont get burnt out again.

I dont know if any of this is certain though cus as of right now im feeling kinda bored and tired of mapping but that could change tomorrow, ,i have been mapping pretty much all day.
Tbennster 1 Dec, 2024 @ 7:31am 
Originally posted by Kitkat:
actually, no i think i will keep the ep 2 props for now and if there is any problems then people can tell me about it, because with the props it looks good but without i dont know what id put in their place and just leaving it blank isnt really all too nice. I dunno, ill see if i can work on the map more tomorrow where i can probably finish it, just need a few final details with the rooms we have now and i could probably post it, add a few v2.x to add bits and pieces as it goes on and then i dunno, maybe go to work on that shore town map idea i had before i got reminded of this map, or maybe im just done with mapping for now again, who knows. Either way, thanks for your suggestions, i dont really have much of any of them but if + when its posted they are not in you can post here or in the new map's workshop page and ill see if i can add it then.

As for other person's suggestion ive kept it in mind and tried to get rid of dead ends hoping that that would help, unsure if it will, but its nice at the least to have less dead ends in the map. not all too many new hallways but like 1.5 new floors and a new hallway and side room. I will probably expand it on 2.x versions, i just kinda want to post this quickly so i can play on the map with my friends, worry about larger expansions later so i dont get burnt out again.

I dont know if any of this is certain though cus as of right now im feeling kinda bored and tired of mapping but that could change tomorrow, ,i have been mapping pretty much all day.

Alright, hope you release it, may be a great map!
Kitkat  [developer] 8 Dec, 2024 @ 4:19pm 
i have had it posted for a few days now and there isnt much new but theres something. just saying because im unsure if you people have seen it, and also because it has only 15 views compared to this version's 4k. sad.. but its whatever.
Tbennster 8 Dec, 2024 @ 5:01pm 
Originally posted by Kitkat:
i have had it posted for a few days now and there isnt much new but theres something. just saying because im unsure if you people have seen it, and also because it has only 15 views compared to this version's 4k. sad.. but its whatever.
It just felt really messy, the atmosphere was changed, the title was jumbled, you need HL2, a lot of issues

It was alright
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