Project Zomboid

Project Zomboid

Project Underground (Foraging Update)
 This topic has been pinned, so it's probably important
Minou  [developer] 16 Apr, 2024 @ 6:58pm
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee they will be implemented.
< >
Showing 1-14 of 14 comments
Red_T.B.S 20 Apr, 2024 @ 1:37pm 
Increase in zed spawns as right now they are very sparse
Minou  [developer] 20 Apr, 2024 @ 6:14pm 
The zed spawns are bugged, it will be something we look to fix but its simply the way Zomboid handles indoor zombies.
Small Fry 28 Apr, 2024 @ 6:02am 
I know I have no Idea if this could work but I was thinking of railed cars like in the Metro series. ( specifically Metro redux. Thank you for your time)
Naberius 29 Apr, 2024 @ 12:38pm 
Originally posted by Minou:
The zed spawns are bugged, it will be something we look to fix but its simply the way Zomboid handles indoor zombies.

Is there a way to fix it? I want to run this map on my server with friends...
Would Alternative Zombie Spawn Zones or Ducks' Zombie Building Spawn Fix adress this issue? Ducks mod has this description. "This mod fixes this issue by making it so zombies inside of buildings are spawned in as soon as the building is loaded in."
Last edited by Naberius; 29 Apr, 2024 @ 12:39pm
Saviliana 4 May, 2024 @ 8:29pm 
How about a opening section of tunnels like Leinster Gardens False Facades form london underground? It could be a great way to allowing player to gather rainwater and growing crops in the tunnels
WhiskeyNights 4 May, 2024 @ 11:57pm 
Hi, can you enable full map view as an option for admin to help me design my server.
Saviliana 10 May, 2024 @ 7:54pm 
Also maybe some collapsed section and side caves? Like, tunnels needs alot of maintenance to stay in good conditions in real life, they always suffered from underground water intrusions and sinkholes behind panels, maybe after the zombie outbreak some of the place could be felling out of repair and exposed some sinkholes and underground cavern systems behind them?
JohnToloK 25 May, 2024 @ 3:52am 
Add the sewers for water to survive long term
Maybe some kind of maps of maintenance tunnel routes and things like that from maintenance staff? It could be a great companion piece to the metro line map and help a lot for exploration.
CaptainFoxx 21 Jun, 2024 @ 10:33am 
Originally posted by Saviliana:
How about a opening section of tunnels like Leinster Gardens False Facades form london underground? It could be a great way to allowing player to gather rainwater and growing crops in the tunnels


I agree with this, also some "erosion" features like collapsed sections of the rail tunnels under the roads, allowing things like natural light, weather, etc in to give zones of "outdoors" to alleviate boredom, collect rainwater if the sewers cannot yet be accessed, and for just the aesthetics of a metro in disrepair.
Kate Reller 29 Jun, 2024 @ 9:31pm 
The mod "Gloomy Place: Reload" lets you make teleportation points. I think it is now possible to connect the underground to the surface with this mod!
demonjmh 25 Nov, 2024 @ 10:28pm 
i think the spawn rate of zombies is perfect. But that could just be because im playing against sprinters. but my suggestion is maybe trying to imitate some sort of monorail system using the elevator mod? Maybe that could work or something similar.
Suggestion: Let's intergrate Bandits Legecy/Bandits 2 into this mod, would like to have some bandits took over section of the metroline as their bases, Metro2033 style.
Also, let's keep this version of mod as B41 Legacy, as if player wants to stuck in B41 not upgrading to B42.
< >
Showing 1-14 of 14 comments
Per page: 1530 50