WARNO
REFORGER 1989
IRS.gov  [developer] 2 May, 2024 @ 7:04pm
Master Thread of Game Updates
May 2 2024
Rangers given forward deploy
Cav Scouts given smoke
Fixed Cav Scouts not holding LAW M72
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Showing 1-15 of 71 comments
IRS.gov  [developer] 4 May, 2024 @ 12:22am 
May 3
Added 2 new American divisions, 1st Armored Division and 3rd Infantry Division. I hope you all enjoy Old Ironsides and Rock of the Marne!
Spetsnaz GRU can arrive in the Mi-24K as a transport
Tor and Urugan added to 4th Guards
Cav Scouts no longer have to aim their smoke to deploy smoke grenades
Many Mutt jeeps replaced by Humvee
More Apaches for 82nd
IRS.gov  [developer] 4 May, 2024 @ 12:23am 
Also did an overhaul for the National Guardsmen in 24th Inf Div. And converted Mech Rifles (LAW) into Mech Rifles (AT-4)
IRS.gov  [developer] 14 May, 2024 @ 8:09pm 
5/14
F-15E Strike Eagle ECM buffed to 60%, same as F-15C
2 FOBs in 1 card for 11ACR instead of 2 cards of 1 FOB each
M1A1s added to 24th Infantry Division, as is historical
Dual-mount AIM-9Ms on A-10
New Strike Eagle loadout
Added AMRAAMs to self-escorting F-16 Maverick loadout
Last edited by IRS.gov; 14 May, 2024 @ 8:09pm
IRS.gov  [developer] 14 May, 2024 @ 8:09pm 
5/13
Added 1x SVD Dragunov to Motostrelki (RPG-22). It creates a 4th weapon slot in-battle but it will not show up on the unit card.
Added Motostrelki (RPG-22) to 27th and 4th Guards. 79th, 39th, 27th, and 4th now have access to a Mototrelki squad with 1 SVD rifleman, as is historical, since one in three motorized rifle squads had an SVD marksman rifle
Added an M240 to Fire Team (Dragon) and removed 1x M249. It is not visible on stat card but shows up as a 4th weapon in-game.
M728 CEV armor same as M60A3 now
DDR 15 May, 2024 @ 3:39am 
What about the speed and pace in general? it'll be slow like in real life in particular in 1989?
IRS.gov  [developer] 17 May, 2024 @ 8:30pm 
May 14 - 17
F-15E Strike Eagle ECM buffed to 60%, same as F-15C
2 FOBs in 1 card for 11ACR instead of 2 cards of 1 FOB each
M1A1s added to 24th Infantry Division, as is historical
Dual-mount AIM-9Ms on A-10
New Strike Eagle loadout
Added AMRAAMs to self-escorting F-16 Maverick loadout

Reduced M109A5 aim time from 31.0 to 20.0 due to innovations in automated fire control
More CAS F-16 loadouts with AIM-120 and AIM-9 for self-defense

Increased flight altitude of F-15 to 3km so it does not get shot down by MANPADS
8x TOWs on C-Nite stat card but model is unchanged (subject to change)
6x AT-4s given to Aero-Rifles
Engineers [Flash] now have double M202 Flash

Increased flight altitude of F-15E, F-15E LGB2, MiG-29 AA, MiG-29 AA2, MiG-29 AA3, MiG-29 AA East German, F-16 AA2, F-16 AA, F-16 LGB, F-16 HE, F-16 SEAD, F-16 Napalm, F-16 CLU, F-4 AA, F-117, MiG-25 RBF to 3km
MiG-31M at 4 km

Increased flight altitude of SU-27 to 3km to prevent it from being shot down by manpads (unless of course it lowers altitude to do a strafing run)
Maxed out pylons for SU-25 RKT and SU-25 [AT]
also added R-60 missiles for self defense on SU-25 RKT

Fixed F-15E Strike Eagles dive bombing. They now fly level when dropping laser guided bombs.
F-15E Strike Eagle with 2000 lb GBU-10s will drop 1 bomb at a time, so you can now hit 4 different targets. Damage per strike is not halved since the Nighthawk's GBU-27 also drops 1 bomb per target and its HE is double and not halved, in vanilla.
Fixed issue with Copperhead round not targeting infantry squads. It can target tanks with a HEAT warhead and use HE against infantry.
Copperhead can target helicopters provided you maintain LoS

Reverted 2A46M and 2A46M gun range to 2275m
Reverted 2A46M1 gun range to 2100m
M60A3 front armor 16 -> 15
AMX-30B2 Brennis, Leopard 2, Challenger 1 mk 3, Chieftain mk11, Leopard 1A5, and T-80UK now have Very Good optics due to thermal imager (T-80UK optics may be subject to change)
All Abrams and Leopard 2 accuracy 65% / 60% -> 75% / 70%
Very Good optics for AB TOW-2 , TOW-2, Milan 2, Warrior-Milan, and Marder
2 salvos for smoke obscurant discharge on M1IP and all M1A1 models
0 -> Very Good ground optics on F-16C LGB, F-15E LGB,
0 -> Mediocre ground optics on MiG-27 LGB
0 -> Good ground optics on A-10
0 -> Mediocre ground optics on SU-25 Frogfoot and SU-25T

Challenger 1 mk 3 accuracy 60% / 50% -> 70% / 60%
MiG-25RBF is now a high altitude reconnaissance plane that can spot targets on the ground. It still has its vanilla bomb loadout so it can also drop bombs. However it will dive down to a lower and more vulnerable altitude when doing so
Added F-4F ICE and Tornado ECR to West (Best) Germany
SU-24M [LGB] now high enough altitude to avoid Stinger targeting. Given average ground optics in order to spot targets on the ground
Added Milan 1 to Marder-borne Panzergrenadiers
Added 2nd MG-3 to M113-borne Panzergrenadiers
Marder 1A2 and 1A3's Milan 1 replaced by Milan 2
IRS.gov  [developer] 18 May, 2024 @ 12:54am 
Buffed rocket pod damage and damage radius
Centurion AVRE is now a repair & recovery vehicle. Park it next to a critically damaged vehicle and it will remove the crit and repair the vehicle faster than a normal supply vehicle, but without refilling ammunition and fuel.
Added 3rd Armoured Division (UK). It is a Work in Progress NORTHAG division and you can play with it at your own risk. The Buccaneer bombers are the only new units and models and the rest is at the moment a carbon copy of 1st Armoured
Title of mod on Steam workshop has been changed to REFORGER 1993. And yes, I got permission from Lilbadwitch to steal the name of his dead mod (modified from 1989 to 1993 of course)
Airborne Gunners -> Airborne Weapons Squad with 2x Dragon II launchers and 2x M240Bs
Some F-16 cards have Block XX designations in their names now
IRS.gov  [developer] 18 May, 2024 @ 4:59pm 
M3A2 armed with 1992 overflight top attack TOW-2B
BMP-2K armed with 1991 Konkurs-M instead of Konkurs
T-80U series with 3BM-46
Konkurs-M HE 3.5 -> 8.0
Range rework
Fixed F-16 HE name
Accidentally messed up MiG-29 AA loadout (plane still works fine in combat with missile loadout. Depiction model is jacked up). Will fix later when motivated
Fixed Challenger mk 9 penetration
Reverted A-10 ATGM back to 4x Maverick, as is historical
IRS.gov  [developer] 19 May, 2024 @ 2:38am 
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Removed F&F aspect of the double M47 Dragon. It should fire 2 Dragons at once instead of one after the other in F&F, without crashing the game. If it still only fires one, then that's unfortunate.
Fixed the TOW-2B not doing a top-attack impact animation. It has it now
Overhauled penetration and ranges again for Soviet tanks
West German F-4F Phantom HE1 now has 4 Sidewinders instead of 2
West German F-4F Phantom AT now has a real tank busting loadout: 6 Mavericks in 2 tri-mounts, and 5 Rockeye cluster bombs
Added 2 additional 1000 lb bombs to the West German Tornado HE fighter
All supply vehicles with cranes now have 100% buff to resupply speed. The following vehicles have the crane bonus:

M977 HEMTT 🦅

Redacted
Max veterancy for all M1s in 3rd Infantry Division (the division had a battalion with the best all-time gunnery record in Europe)
F-4G Wild Weasel now uses a realistic loadout with the proper arrangement of missiles. The model is bugged however and the plane hovers over its missiles. Will fix later when I feel like it
IRS.gov  [developer] 19 May, 2024 @ 8:31pm 
Fixed F-16 HE and F-16 CLU not dropping their bombs. They also fly at low altitude now
IRS.gov  [developer] 20 May, 2024 @ 2:38am 
Apache (SEAD)
1 more FOB added to 8th
2 more plane slots added to 8th
Very Good optics on Challenger mk2
+1 HP for blowout panels (Abrams)
+1 HP for wet ammo storage (Abrams, Challenger, Leopard)
Fixed F-4F AT not dropping cluster bombs
IRS.gov  [developer] 21 May, 2024 @ 1:33am 
1. Metis-M added to VDV Metis Squad. 25 AP, tandem warhead, Very Good optics
2. Very Good optics on paratrooper TOW Humvee, M1025 TOW Humvee, and dismounted I-TOW team
3. wet ammo storage and blowout panels for M1, M1 CP, M1A1HA ACAV, M1IP CMD,
4. Forward deploy US FOB
5. 8th's FOBs are 1 card of 2 instead of 2 cards of 1
6. Dismounted ITOW and TOW-2 teams removed from 3ID
7. Removed M901s from 3ID
8. Removed Mutt, M151, M113 ACAV, M113 scout, transport options from Cavalry Scouts for 3ID. Added mk19 and 0.50cal humvee transport options
IRS.gov  [developer] 22 May, 2024 @ 7:50pm 
Fixed Very Good optics for VDV Metis-M and tandem not showing up
Added 12 HP for M1A1 CP, previously missing HP bonus for blowout panels and wet ammo storage
I-TOW team, m113 TOW, and M901 ITV TOW have Very Good optics due to thermal TOW sight
Increased normal metis accuracy from 55% - 65% (still ♥♥♥♥♥♥♥, might rework the accuracy for all atgms later)
Jaguar 1 and 2 have their thermal optics modeled
AB Fireteam LAW -> Airborne (LAW) 9 man squad, 2x M249, 8x LAW
AB Weapons Squad, 7 man -> 9 man
Airborne, 10-man -> 9 man. And 4x AT-4 -> 6x AT-4
Airborne infantry start at Veteran and can be upgraded to Elite instead of starting at Trained and being upgraded to Veteran
A few other US infantry squads start at Trained instead of Green
82nd Airborne is now serving as the home for testing new Marine units. Don't put them in your deck if you want to play 82nd historically: USMC Rifle Squad, USMC Dragon Squad, SMAW, Marine Force Recon, AAV, LAV-AT, LAV-AD, M1A1 (HC), AH-1W SuperCobra (I have not crash tested a single one of them. Use at your own risk)
CMD Humvee in 82nd should be airliftable now without crashing
IRS.gov  [developer] 22 May, 2024 @ 7:51pm 
HOTFIX for missing unit names and SMAW
IRS.gov  [developer] 22 May, 2024 @ 11:13pm 
1. Fixed LAV-AD not having GAU-12 gun and LAV-25 model.
2. AAV should be amphibious now
3. F-16CJ SEAD should have slightly better antirad detection than F-4G SEAD
4. F-4G SEAD antirad detection stats given to Tornado-ECR
5. Fixed SMAW causing crash
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