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It is not a bug,it's how limb dismemberment works in our mod. Sorry for the strange-looking models, but this is the only way to achieve limb dismemberment in the Arma engine.
This issue has been fixed, thank you for the screenshot!
The headshot will only be triggered if the shot is a killshot
Screenshot https://justpaste.it/f0btg - only bloodpool appears
Yes, in the future i am planning to add splatter to dismemberment and possible blood spray.
For now, I would recommend subscribing to Some Effects Rework: Blood Impact for this effect
There is a random chance whether or not the body will vaporize. This can be adjusted by changing the vaporization chance setting
No, I have adjusted the chance of evaporation to 100%, and the other chances to zero, which means that he will definitely evaporate. Secondly, ace sets the AI not to be unconscious, which means that the AI will die immediately after being bombed. However, under the same module settings, the server cannot evaporate under the first 155mm artillery attack, and must be two shots, but it can be in single-player mode.
Ah i see, the unit must be dead for the explosion effect to occur (If the damage kills the unit it means it is good enough to dismember)
If units are still alive after explosions then yes, that will be a conflict. Not sure why this is happening only on mp - does the effect work properly in mp with others?
I might have a fix for this soon
could you provide more detail, do other players see anything, or all of the effects broken?