Arma 3
DISMEMBERMENT+GORE [SP-MP]
 This topic has been pinned, so it's probably important
thehungryhippo  [developer] 29 May, 2024 @ 5:55am
Report Bugs/Issues
If you find any issues with the mod, please drop the information here in this discussion
Last edited by thehungryhippo; 29 May, 2024 @ 6:47am
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Showing 1-15 of 64 comments
MAYDAY 30 May, 2024 @ 6:31am 
Whenever limb dismemberment occurs, the body looks like it has been skinned leaving just the flesh, head works fine its just the limbs
MAYDAY 30 May, 2024 @ 6:38am 
https://justpaste.it/92je4 you can see a screenshot here, some kind of error occurs everytime there is a limb dismemberment
TEKILLA  [developer] 30 May, 2024 @ 6:52am 
Originally posted by MAN FROM CHINA:
Whenever limb dismemberment occurs, the body looks like it has been skinned leaving just the flesh, head works fine its just the limbs

It is not a bug,it's how limb dismemberment works in our mod. Sorry for the strange-looking models, but this is the only way to achieve limb dismemberment in the Arma engine.
thehungryhippo  [developer] 31 May, 2024 @ 7:25pm 
Originally posted by MAN FROM CHINA:
https://justpaste.it/92je4 you can see a screenshot here, some kind of error occurs everytime there is a limb dismemberment


This issue has been fixed, thank you for the screenshot!
Jelq Maxxing 2 Jun, 2024 @ 6:08pm 
Heads do not explode on living units!
Firstly I just wanna say this mod is great atm and has amazing potential but its kinda odd that I shoot someone with a 5.56 point blank or 50 cal at their head and their head is still standing their lol.
TEKILLA  [developer] 3 Jun, 2024 @ 1:57am 
Originally posted by Yoshi:
Firstly I just wanna say this mod is great atm and has amazing potential but its kinda odd that I shoot someone with a 5.56 point blank or 50 cal at their head and their head is still standing their lol.
Just turn off "helmets matter" in mod options: https://ibb.co/TRg5dVX
Last edited by TEKILLA; 3 Jun, 2024 @ 1:58am
thehungryhippo  [developer] 5 Jun, 2024 @ 8:46am 
Adding to that, there is also a headshot % chance setting.


The headshot will only be triggered if the shot is a killshot
SuccDePP 7 Jun, 2024 @ 10:44pm 
Hi, not sure if intentional or not, but I get no splatters when units are dismembered even if its enabled in settings, is there another setting I need to tweak?

Screenshot https://justpaste.it/f0btg - only bloodpool appears
Last edited by SuccDePP; 7 Jun, 2024 @ 10:44pm
thehungryhippo  [developer] 9 Jun, 2024 @ 3:10pm 
Originally posted by kid that has ammo:

Yes, in the future i am planning to add splatter to dismemberment and possible blood spray.

For now, I would recommend subscribing to Some Effects Rework: Blood Impact for this effect
saltyfishWU 11 Jun, 2024 @ 10:33am 
In the same settings, vaporization can occur with just one 155mm shot in single-player mode. However, in multiplayer mode, even with the same settings, vaporization only occurs with two 155mm shots. In multiplayer, the first 155mm shot cannot vaporize the enemy, it can only dismember them. You have to fire a second 155mm shot at their body to cause vaporization.I think this is a bug.
thehungryhippo  [developer] 12 Jun, 2024 @ 4:39pm 
Originally posted by saltyfishWU:

There is a random chance whether or not the body will vaporize. This can be adjusted by changing the vaporization chance setting
saltyfishWU 14 Jun, 2024 @ 10:55am 
Originally posted by thehungryhippo:
Originally posted by saltyfishWU:

There is a random chance whether or not the body will vaporize. This can be adjusted by changing the vaporization chance setting

No, I have adjusted the chance of evaporation to 100%, and the other chances to zero, which means that he will definitely evaporate. Secondly, ace sets the AI ​​not to be unconscious, which means that the AI ​​will die immediately after being bombed. However, under the same module settings, the server cannot evaporate under the first 155mm artillery attack, and must be two shots, but it can be in single-player mode.
Pied Piper 14 Jun, 2024 @ 12:08pm 
I have turned off helmets matter and have 100% head explosion chance, turning heavy dismemberment to 9mm still produces no head pop, no matter the weapon or distance. The head will only pop when the unit is already dead and shot again
Shiro 14 Jun, 2024 @ 4:04pm 
working for host but not working for other players since update
thehungryhippo  [developer] 15 Jun, 2024 @ 7:38am 
Originally posted by saltyfishWU:

Ah i see, the unit must be dead for the explosion effect to occur (If the damage kills the unit it means it is good enough to dismember)

If units are still alive after explosions then yes, that will be a conflict. Not sure why this is happening only on mp - does the effect work properly in mp with others?



Originally posted by Pied Piper:

I might have a fix for this soon



Originally posted by Shiro:

could you provide more detail, do other players see anything, or all of the effects broken?
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