Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

少女阵线联盟 | Girls Frontline Alliance
 This topic has been pinned, so it's probably important
Vegetabird  [developer] 7 Jun, 2024 @ 8:15am
我应该做成什么样的超级轻步兵 | What kind of super light infantry should I create?
感谢大家在这一个多月来的各种建议和支持,现在我有两个问题想和大家讨论一下。

第一是步兵用什么装备:维持现状全员列装pla的装备,或者换装这个游戏自带的装备(像STG44或者MG42,这样可以兼容更多的mod比如更好的第一人称或者其他修改武器数据的mod,但缺点是输出乏力——因为原版枪械有着离谱的伤害随距离衰减——这相应地导致生存能力降低),又或者逐步换装角色在其他游戏里的对应装备(像G36或者wa2000这样少女前线里人形对应的枪械)。

第二个问题是如果不使用这个游戏自带的装备,我所添加的枪械数据应该给到什么水平比较合适,比如在射程、精度、对人员和对装甲伤害上达到什么水平(当然不会像最开始的版本里步枪秒杀坦克一样超模),如果大家对数据不太有概念的话可以拿原版和这个mod现在pla枪械的数据作为参照,我现在既担心过强导致游戏变得无聊,又很担心过弱导致战斗中不断减员导致的体验变差。

再次感谢大家的支持,请大家畅所欲言~

Thank you all for your various suggestions and support over the past month. I now have two questions I would like to discuss with everyone.

First, what equipment should infantry use? Should we maintain the current PLA equipment for everyone, or switch to the game's default equipment (such as STG44 or MG42)? The latter option would allow for greater compatibility with more mods, such as better first-person perspectives or other weapon data modifications. However, the downside is reduced firepower—since the default weapons have ridiculous damage falloff over distance—leading to decreased survivability. Alternatively, should we gradually replace the equipment with corresponding weapons from other games (like G36 or WA2000, matching the characters' weapons in Girls' Frontline)?

Second, if we do not use the game's default equipment, what level should I set for the added weapon data in terms of range, accuracy, damage against personnel, and damage against armor? Of course, it won't be as overpowered as in the earliest version, where rifles could destroy tanks in one shot. If you don't have a clear concept of the data, you can use the current PLA weapon data from the base game and this mod as a reference. I am worried that making them too strong will make the game boring, while making them too weak will lead to frequent casualties and a poor experience.

Once again, thank you all for your support. Please feel free to share your thoughts!
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Showing 1-15 of 17 comments
jiawi97 7 Jun, 2024 @ 5:55pm 
第一:最为理想的小队武器组成

1. 霰弹:配备3kg炸药,工兵稿
特色:血量极高,耐力极低(跑不动),极高建筑点,英雄单位,能战胜代码的话至少能在152mm的轰击下幸存(技术不够的话就算了)
定位:抵近爆破,究极抗线

2. 冲锋枪:配备5个以上的烟雾弹,工兵剪子,扫雷器
特色:血量极高,耐力极高,无建筑点,无工兵铲,英雄单位,侦察特性
定位,抵近侦察,火力清点

3. 突击步:配备5个以上的破甲手雷,兵铲,高武器熟练度,无建筑点,狙击手特性
特色:血量第三高,耐力中等,但武器熟练技术全能,可以以极快适应力夺取敌方假设以及载具,并且还能充当下狙击手,可以说是捡垃圾专精

4. 狙击手:无额外配备,无兵铲,侦察特性,机修拉满
特色:血量最低,耐力很高,专业修理工,能在战地中不被敌人发现的情况下当场光速修车

5. 手枪:花活部队,可分为不同的职能
血量第二高,耐力最高,速度拉满,机修拉满,炮兵特性,坦克手特性,军官特性,望远镜
自带武器可自选:
- 喷火器 (修改射程,至少达到喷火坦克)
- 火箭筒(修改射程,至少达到步兵炮)
- 修改过的超级反坦克步枪、或是榴弹狙击枪(弹药极少,耗费极大)
特色:小队核心单位,配备超模反载具武器,弹药不多,平时拿望远镜报点,必要时期能救场的单位
jiawi97 7 Jun, 2024 @ 6:18pm 
武器嘛,个人认为只要能抗线就行,人形突击定位的也可以使用栓动步枪,减少超模火力,比如6突击里边混一个stg什么的

其他任务我都交给原版兵上的,可以把武器射程对标原版数值,但视野比原版多一些,这样至少让原版兵能有些参与感。原版兵消耗完了才让姑娘们上嘛。

还有,系列角色能不能分个类,一次冒出来太多手动分类太累 ,可在一个大条目中挨个分

常规队
:2霰3冲,5突击,1狙击,1手枪(12人)

绞肉队
:2霰5冲4突击1手枪 (12人)

盯梢队
:2霰2狙击6突2手枪 (12人)


火力点小队

:1机枪架设(空白), 2突击,1手枪,1狙击手

:1反坦克架设(空白),5手枪,1冲


后勤小队(主要是载具目标太容易被爆炸)

:1弹药载具,3手推弹药载具 (空白),6冲


建设小队 (城市化)

:1工程车,1步兵运输机枪载具(空白),6霰
jiawi97 7 Jun, 2024 @ 6:26pm 
对了,原版的敌方榴弹炮很烦,希望加个超级榴弹炮:


指挥官氪金了小队

:1超级全图榴弹炮(非自动开火)(空白),5突
jiawi97 7 Jun, 2024 @ 6:30pm 
有了这些配置,再出现离谱伤亡那就是指挥官的不称职了(闪电机头四,无助的指挥官jpg)
RedSteel14 7 Jun, 2024 @ 7:43pm 
我觉得当前可以先把步兵的武器穿甲给去掉,所有人形携带反坦克武器就可以了,虽然会难一点,但至少不会太无聊,还可以把消音纳甘加上作为副武器
Raftclans 7 Jun, 2024 @ 8:39pm 
1. I think swapping the girls weapons to match the series they are from is a great idea as it would make them more realistic and matching to their setting in the game, they are cheat units, they are not meant to be weak to the normal infantry or vehicles, they are from the future in their setting, for them to magically carry weapons from WW2 when they spawn/jump to the past seems weird.

2. For the weapon data, I think using the current weapon data but with new weapon model/skin is fine, that way no need to balance much, all characters will have their proper weapon models/skins and will not be to overpowered. Besides, from all my conquest battles they always die to tank cannon, AT cannon, and artillery alot already as is, one shot from either of those 3 equals instant death to the majority of them if not all of them if they spawn grouped up and they always spawn in a group perfect for single tank cannon/artillery/AT cannon shot to kill them all, one wrong spawn location and their all dead. This is fine since their still flesh and blood soldiers not walking tanks, so I believe the characters are already balanced as is.
Vegetabird  [developer] 8 Jun, 2024 @ 12:33am 
感谢大家的建议,目前准备进行以下改动:
1.增加步兵背包里的装备,包括铁拳等反坦克装备,堑壕镐和炸药等工兵装备以及更多的投掷武器
2.枪械移除穿甲,但会有更多的人形配备反坦克武器
3.对来自少女前线的人形,逐步适配角色对应的枪械,第一批会有qbz95,qbz191,ak-alpha(用其他的ak枪族替代),莫辛纳甘和纳甘左轮,这些新武器会有略高于原版枪械的的射程和伤害(最多不超过1.5倍)
4.之前在评论区里提到的在支援菜单里增加火炮等架设武器
其他的方面我会在后续经过考虑和尝试之后给出修改,也欢迎大家继续补充~:steamhappy:

Thank you all for your suggestions. We are planning to make the following changes:
1.Increase the equipment in the infantry backpack, including anti-tank equipment like Panzerfaust, engineer equipment like entrenching tools and explosives, and more throwable weapons.
2.Remove armor-piercing from firearms, but more characters will be equipped with anti-tank weapons.
3.Gradually adapt the firearms for the characters from Girls' Frontline. The first batch will include QBZ95, QBZ191, AK-Alpha (replaced by other AK series), Mosin-Nagant, and Nagant Revolver. These new weapons will have slightly higher range and damage than the original firearms (up to 1.5 times).
4.Add artillery and other mounted weapons to the support menu as mentioned in previous comments.
I will provide further updates and modifications after additional consideration and testing. Your continued input is welcome! :steamhappy:
jiawi97 10 Jun, 2024 @ 4:08am 
塞布丽娜武器无法发射的bug
RedSteel14 10 Jun, 2024 @ 4:42am 
更新不戳,希望还是可以增加消音武器,有些关卡必备
Vegetabird  [developer] 11 Jun, 2024 @ 7:19am 
@jiawi97 sry,是qbs09的stuff文件出了问题,我修一下(
Vegetabird  [developer] 11 Jun, 2024 @ 7:22am 
@RedSteel14 有道理(我大概猜到你说的是哪关了哈哈哈哈)我下次整点带消音的型号进来
Wolf 2 Jul, 2024 @ 3:44am 
辛苦大大一直在保持更新 能在这个游戏看到二次元真的很开心 我有一些小的建议 是玩了一段时间以后想说的
1.AT武器 比如反坦克火箭筒 一个队里配备2个左右就够了 太多的话接敌会疯狂朝对方打火箭弹 而且在开局刚召的时候 AI的首选是火箭筒 并非主武器 需要手动一个一个换 比较麻烦 这两点再结合平衡性 最好是减少反坦克火箭筒的数量 1个队里2个左右感觉够了 比如配备2个坦克杀手或巴祖卡 这种可以反复装填的火箭筒 并非一次性的铁拳 这样又能持续反坦克 又能避免疯狂打火箭弹的情况
2.信号枪单独放1个小队 一次召1个拿信号枪的单位 不要跟随原神 少钱2 这类一次性出很多单位的支援一起出现 在打起来的时候 AI会自动使用信号枪 前线会充满炮火支援 声音很大 屏幕在颤 以及最重要的 难度大大降低 屏幕上除了火炮看不到什么东西了
3.单位支援 建议一次出现1个满队的单位 一次性出大量 容易乱 如果模型比较多 可以设置成 比如 原神-1 原神-2 少前-1 少前-2
结合建议的第一点 一个队里可以是 2个狙 2个反坦克步兵 其他都用正常的单位
这样既保证了队伍不会乱 又能让所有大大弄的模型出现在地图上

当然只是玩了一段时间的一些感受和建议 不管如何更新 这个MOD都非常棒
Last edited by Wolf; 2 Jul, 2024 @ 3:52am
Wolf 2 Jul, 2024 @ 3:54am 
还有就是我看大佬你在纠结 原版武器还是人物自带的武器 这个其实 可以弄两种 比如支援菜单里有
少前-原版武器 少前-模组武器 这样的话既能满足想玩原版武器的 又能满足想玩模组武器的
Vegetabird  [developer] 5 Jul, 2024 @ 9:43am 
现在少前的大部分角色都用上游戏里的装备了,这些天把游戏资源解包了一下,尘白也许以后也会有不过要看解包的质量(少前2的贴图我还没搞明白,所以现在看起来枪械可能会有点塑料,,,后面会改的)相应的给少前小队做了一点修改:
1.不再全是筒子了,目前是是22个人5条巴祖卡,剩下人有一部分配了反坦克手雷和燃烧瓶但是没有铁拳了
2.消音器有了,游戏里模型带消音器的就给了,没有的就没给,22个人9条带消音的长枪
3.减少了一些背包里的东西,现在每个人有两到三排的空间可以拿其他的东西了
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