Garry's Mod
Doctor Who NP Dalek NPC [FIXED]
Mx. Amber 22 ABR 2017 a las 15:09
Addon doesn't work in several ways
Alright, so I spawned them daleks in sandbox mode. The thing is, they don't work.

These are the problems I encountered:
  • Daleks don't move even though the map has a net of several info_nodes (Placed them myself) that enable every other entity to walk the map.
  • Daleks talk "Sensors! Exterminate!", but they don't fire at me. Like, occasionally, they say exterminate and I get randomly killed, even though they don'T fire, other times they say "Sensors detect!" once, and then I can walk up to them as close as I like and they don't care
  • Daleks kill NPCs, the well-known skeleton-seethrough-effect appears, but the NPCs keep on living - as moving x-rays. Which is really freaking annoying.
  • nav_generate throws an error about non-walkable seeds, rendering me unable to adapt the map to the daleks.
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shadetree 25 JUL 2019 a las 8:36 
Woah, it's broken? Hmm, I don't know where I could've possibly figured that out.
Mx. Amber 25 JUL 2019 a las 10:54 
You might want to check out the date on this thread. I wrote it didn't work, uhhh, over 2 years ago. Pretty sure the title didn't say "[BROKEN]" then, smartass.
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