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Make it explode when hitting another projectile
Make it fizzle when hitting Kira
Don't make it spawn frame 3-4 whenever using it, it comes out fast enough to interrupt most things other than grab
Make it negative on block
It in tandem with stray cat make a WALL that you cannot punish, you have to hope the Kira player gives up. The Kira player (from experience) can spam the coin on block and if you grab, he's out of range, if you attack you get hit and take more than him, so you lose overall. You can't parry it so goodbye to that plan an all you can do is hope that they forget about coin or stray cat.
TL;DR Nerf coin and Stray cat so that they come out later in the animation and don't trade with everything. they're projectiles, they should lose up close.
(other than that the character is f*cking awesome and really well made keep up the good work)
This is a problem, because one of the central drawbacks of Killer Queen's abilities is that Kira was not immune to his own explosions; his bombs could backfire on him if he's too close when detonated, so he has to be very particular about his distances when handling explosives. It's why when fighting him, such a big deal is made about getting inside his range into close-quarters - in tight-enough quarters, he can't use his bombs because he risks blowing himself up as well.
In short: for balancing and lore accuracy purposes, Killer must be vulnerable to his own bombs, or at least the detonations. If Killer gets caught in his own explosions, he has to take damage and knockback too.
Also heavily agree here, Coin and Stray Cat should be more of pressure than damage. The only reason Kira (in the anime/manga) isn't practically invincible is because of his short range. If Stray Cat and Coin are block-positive, then he becomes more interesting, since realistically they shouldn't be used in close combat anyways.