Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Killer
Noredoum 22 Apr, 2024 @ 2:42pm
Suggestion for balance, Bites the Dust etc.
For balancing purposes, Bites the Dust should probably be an effect (similar to 1000 Cuts) during which if the opponent hits KiraKiller, revert the gamestate back to ~90 frames (3 seconds) ago, placing a bomb on the opponent (or another detrimental effect).

Additionally, Stray Cat feels a little too powerful in terms of being able to stay on top of the enemy. Maybe a momentum change instead of total redirect? Also, the opponent should be able to pop it. It's a bubble, after all.

Also, First Bomb probably needs more knockback/DI influence or not be able to hit OTG. It can be chained (i.e. First Bomb > Detonate > First Bomb...) a few times until DI builds up enough to push it away without Burst.

Finally, Sheer Heart Attack should last longer, disappearing early when Killer takes damage instead of after an amount of time. That would allow it to be a long-term threat, forcing the opponent to get into closer range instead of allowing the opponent to wait it out. If it's not too difficult, it might also be cool to let it be affected by knockback to an extent, allowing Killer to approach while the opponent tries to keep it at bay.
Last edited by Noredoum; 23 Apr, 2024 @ 1:51pm
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Showing 1-10 of 10 comments
steph  [developer] 24 Apr, 2024 @ 5:26pm 
opinion considered
Mr. Blue Sky 24 Apr, 2024 @ 9:40pm 
Originally posted by noahroopull:
Additionally, Stray Cat feels a little too powerful in terms of being able to stay on top of the enemy. Maybe a momentum change instead of total redirect? Also, the opponent should be able to pop it. It's a bubble, after all.
It's an air bubble that's a bomb. That's the whole point of the Stray Cat trick - even concentrated air isn't safe from being turned into a bomb, so you can't touch it lest Killer Queen detonate it. The only person to "defuse" the Stray Cat trick bomb was Okuyasu, and he obliterated it outright with The Hand.
Xenit 24 Apr, 2024 @ 11:24pm 
Coin, way too good, HOLY! Coin covers every option you could need it too, make it so that when it hits another projectile, or when Kira himself gets hit, it goes away. It should fizzle SOMEHOW! PLEASE I'M BEGGING YOU! playing against him is a classic game of, will he coin upwards or downwards? if he does Up, you can hit him but that's unlikely because whenever he coins straight, it covers everything except for jump, and whenever you jump, you can't hit him in time to interrupt the coin. My only suggestions would be these:

Make it explode when hitting another projectile

Make it fizzle when hitting Kira

Don't make it spawn frame 3-4 whenever using it, it comes out fast enough to interrupt most things other than grab

Make it negative on block

It in tandem with stray cat make a WALL that you cannot punish, you have to hope the Kira player gives up. The Kira player (from experience) can spam the coin on block and if you grab, he's out of range, if you attack you get hit and take more than him, so you lose overall. You can't parry it so goodbye to that plan an all you can do is hope that they forget about coin or stray cat.

TL;DR Nerf coin and Stray cat so that they come out later in the animation and don't trade with everything. they're projectiles, they should lose up close.
Xenit 24 Apr, 2024 @ 11:29pm 
After brief re-thinking, they should explode when hit, not fizzle, just explode
(other than that the character is f*cking awesome and really well made keep up the good work)
Mr. Blue Sky 25 Apr, 2024 @ 8:49am 
Upon mention of the above posts, I went and double-checked and can confirm that Killer does not get affected by his explosions. I tested this by tossing a coin vertically and making sure both Killer and the opponent (Ninja) were in range of the explosion when it landed; Ninja was hit and exploded, but Killer was unaffected.

This is a problem, because one of the central drawbacks of Killer Queen's abilities is that Kira was not immune to his own explosions; his bombs could backfire on him if he's too close when detonated, so he has to be very particular about his distances when handling explosives. It's why when fighting him, such a big deal is made about getting inside his range into close-quarters - in tight-enough quarters, he can't use his bombs because he risks blowing himself up as well.

In short: for balancing and lore accuracy purposes, Killer must be vulnerable to his own bombs, or at least the detonations. If Killer gets caught in his own explosions, he has to take damage and knockback too.
Last edited by Mr. Blue Sky; 25 Apr, 2024 @ 10:00am
Noredoum 25 Apr, 2024 @ 12:42pm 
Originally posted by Mr. Blue Sky:
It's an air bubble that's a bomb. That's the whole point of the Stray Cat trick - even concentrated air isn't safe from being turned into a bomb, so you can't touch it lest Killer Queen detonate it. The only person to "defuse" the Stray Cat trick bomb was Okuyasu, and he obliterated it outright with The Hand.
I know that it's a bomb, but still, something like Cowboy's gun should be able to pop it. Hayato is able to pop the bubbles with a pin, and if Kira doesn't detonate them, then it'd be the same as a normal bubble. Of course, something like Robot's Remote Bomb (i.e. hitting it while the 'Bomb' option is flicked makes it explode) makes sense, but one should be able to pop a bubble.

Originally posted by Xenit:
It in tandem with stray cat make a WALL that you cannot punish, you have to hope the Kira player gives up. The Kira player (from experience) can spam the coin on block and if you grab, he's out of range, if you attack you get hit and take more than him, so you lose overall. You can't parry it so goodbye to that plan an all you can do is hope that they forget about coin or stray cat.
Also heavily agree here, Coin and Stray Cat should be more of pressure than damage. The only reason Kira (in the anime/manga) isn't practically invincible is because of his short range. If Stray Cat and Coin are block-positive, then he becomes more interesting, since realistically they shouldn't be used in close combat anyways.
Man, Coin really SHOULD be able to damage Killer, it was a gatewat to some of the slickest Kira Combos in ASBR IMO
steph  [developer] 29 Apr, 2024 @ 6:20pm 
opinions considered
8 May, 2024 @ 10:39am 
For bites the dust, why not take a page out of the book from animosity and make a similar save system? I mean the whole animation and aesthetic needs to be killer queen themed but the concept is pretty much the same. The ability to put a save point down and return to your health at that point essentially
i feel like he should have more moves. nothing to special just more ways to punch and stuff idk give the man a kick or something
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