STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
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Sling Blade  [developer] 27 May @ 1:18am
27 May 2025 Change Log
🟢Additions:

- Added new HD textures for the Vulture, Hyena, and HMP (credit to v.perriëns)

- Added a new model with HD textures for the Naboo N1 Starfighter (credit to v.perriëns)

- Added a new model with HD textures for the Hutt Minstrel corvette (credit to v.perriëns)

- Added a new Interceptor Corvette model for the Criminal Underworld (credit to SpyLakeWalker)

- Added the Affliction-class Strike Frigate to the CIS (credits to Adamkop for the design and Emperor Niko for textures)

- Added several new turret models to the Interceptor Corvette (credits to Sudno and hugsfromdux from the New Order mod)

- Added new model with HD textures for the BAF-4 (credit to v.perriëns for model and texture, Agi-tater for shadow mesh, myself for rigging)

- Added the Interceptor II, III, IV, V, and VI corvette variations to the Criminal Underworld, pirate/militia forces, Hutt Cartels, CSA, and Mandalorian factions.

- Added the Toscan 8-Q Modular Starfighter Platform with 3 variations to the Criminal Underworld (credit to Kharak/Skoomalord for the model and textures, v.perriëns for applying the textures)

- Added the MC-75R "Ringless" to the Rebels, available at tech level 1 for 16000 credits. SP 20000, HP 32000, weapons: x2 medium ion cannon, x2 quad heavy laser cannon, x4 dual turbolaser, x8 heavy dual laser cannon. Starfighter garrison is consists of 6 squadrons of various Rebel craft, advancing with each tech level. (credit to v.perriëns, Zespo, and Striker)


🟡Changes:

- Vigil CHS moved to tech level 2

- Ton Falk carrier moved to tech level 2

- Gozanti Gunship speed increased from 1.75 to 2.95

- Added passive missile jamming ability to Imperial YE-4 Gunship

- Changed the "xx Models per squadron." tooltip to "xx units per squadron."

- CIS Devastation-class gunboat weapons changed to purple, and buffed slightly

- Changed incorrect AP Missile damage stats (incorrectly listed as 50, corrected to 20)

- Reduced the AICV of all Golan stations to encourage the AI to attack them more often:
• Golan I AICV 9000 → 7500
• Golan II AICV 15000 → 10000
• Golan III AICV 19500 → 16000

- Profundity heavy proton torpedo range increased from 2400 to 2650, quad turbolaser range increased from 2870 to 3000

- Vindicator-class Anti-Starfighter variant moved down from tech level 4 to tech level 3, price increased to 15000 credits

- Re-added small defense fleets to all space colonies, this time consisting of 4+4 corvettes and 2+2 frigates (no capital ships)

- Removed targetable shield generator hardpoint from Rebel MC75, HP increased from 29500 to 32500, price increased from 17850 to 18500 credits

- Added a planet requirement for the Criminal Underworld to build the Sphyrna corvette. Must own Corellia, Rendili, Rothana, Mon Calamari, or Sullust

- Munificent frigate HP reduced from 10000 to 7500. Postwar and CIS Munificent shield recharge rate increased from 120 and 160 to 150 and 175 respectively. Zeta Munificent shield recharge rate increased from 165 to 250. Postwar Munificent price decreased from 7100 to 6500 credits. CIS Munificent price decreased from 9500 to 7500 credits. Hull hardpoint removed.

- Affliction-class Strike Frigate added to the CIS, Tech 3, popcap: 3, price: 5000 credits, SP: 2000, HP: 3250, shield regen: 150, speed:5, weapons: x2 Dual Turbolaser, x4 Dual Heavy Laser Cannon, x5 Proton Torpedo

- Overhauled and expanded the Interceptor corvette line:
• Interceptor-II available only to minor factions, SP: 1200, HP: 1200, shield regen: 30, speed: 4, weapons: Light Ion Cannon x2, Heavy Laser Cannon x6, abilities: hunt

• Interceptor-III Tech 1, popcap: 3, price: 975 credits, SP: 1500, HP: 1500, shield regen: 30, speed:4, weapons: Concussion Missile Launcher x1, Dual Light Turbolaser x1, Dual Heavy Laser Cannon x4, abilities: hunt

• Interceptor-IV Tech 2, popcap: 3, price: 1400 credits, SP: 1600, HP: 1800, shield regen: 45, speed:4.5, weapons: Proton Torpedo Launcher x1, Turbolaser x1, Dual Light Turbolaser x1, Dual Heavy Laser Cannon x2, abilities: hunt, power to weapons

• Interceptor-V Tech 3, popcap: 4, price: 1850 credits, SP: 1800, HP: 1800, shield regen: 45, speed:4, weapons: Medium HE Missile Launcher x1, Turbolaser x1, Ion Cannon x2, Quad Medium Laser Cannon x4, abilities: hunt, passive point defense system

• Interceptor-VI Tech 5, popcap: 5, price: 2500 credits, SP: 2000, HP: 2000, shield regen: 50, speed: 4.5, weapons: Medium AP Missile Launcher x1, x1 Ion Cannon, x2 Light Flak Cannon, Turbolaser x3, Quad Heavy Laser Cannon x4, abilities: hunt, power to weapons, passive point defense system

- Dauntless-class Heavy Cruiser firepower significantly buffed, standard quad turbolasers (120 dmg) changed to medium quad turbolasers (400 dmg). Range increased, ROF and accuracy decreased. Shield points increased from 14500 to 20000, HP increased from 50000 to 75000, price increased from 20480 to 25000 credits.

- Imperial EF-76-class buffed. Model improved, given 10 moving turrets. SP increased from 3650 to 3850, HP increased from 4800 to 4850, shield recharge increased from 65 to 100. Weapons changed to x6 turbolaser, x6 heavy laser cannon, x10 quad light laser cannon. Now extremely deadly to cheap snubfighters, but will still struggle with heavily shielded fighters. Fighter repair drone ability replaced with a passive fighter repair field around the ship. Price increased from 4575 credits to 5000 credits

- Bothan Assault Frigate (BAF-4) buffed: HP increased from 8950 to 10000, shield regen increased from 250 to 300, speed increased from 3.5 to 4.35, two shield generator hardpoints added, weapon range and accuracy improved, price decreased from 10600 to 10000 credits, garrison changed to 1+1 Z-95 Headhunter, 1+1 Z-95 Hullcracker (all factions), now all factions (including the Rebels) must own the planet Bothawui to build it. Weapons totally reworked. Weapons: x2 Advanced Proton Torpedo Launcher, x2 Ion Cannon, x4 Quad Heavy Laser Cannon, x2 Heavy Flak Laser Cannon, x8 Concussion Missile, x8 Dual Turbolaser

- The DH-Omni Support Vessel has been buffed. The heavy dual laser cannons gain a slight range increase, shields have been increased from 8000 to 10000, health has been corrected from 27500 to 13000. All faction garrisons have been increased in size. The CIS garrison now consists of 2 Vulture Droid Squadron (4), 1 Droid Tri-Fighter Squadron (2), 1 Hyena Droid Bomber Squadron (2), 1 HMP Droid Gunship Squadron (2), the Rebel garrison is 2 Z-95 Headhunter Squadron (4), 1 X-Wing Squadron (2), 1 U-Wing Squadron (2), 1 Y-Wing Squadron (2), the Underworld garrison is 2 Rihkxyrk Squadron (4), 1 ARC-175 Squadron (2), 1 Skipray Squadron (2), 1 Supa Gunship Squadron (2)


🔴Removals:

- Removed the ability of the Empire to build any CIS ships

- Removed the Ton Falk carrier upgrade (pointless and stupid)

- Removed the Gladiator-class Star Destroyer upgrade (pointless and stupid)

- Removed the Sphyrna-class corvettes from the Criminal Underworld build bar (unless a required planet is owned, see changes)


📈Price Increases:

- MC75-class 17500 → 18500 credits

- A-Wing squadron 360 → 475 credits

- CEC CD-273-class 9750 → 10000 credits

- CEC U571 CHG-class 3675 → 4000 credits

- MC80 Liberty-class 17500 → 25000 credits

- Imperial EF-76-class 4575 → 5000 credits

- MC80A Wingless-class 18500 → 20000 credits

- Vector-class Star Carrier 40000 → 47500 credits

- Venator-class Star Destroyer 18500 → 20000 credits

- Dauntless-class Heavy Cruiser 20480 → 25000 credits

- Victory I-class Star Destroyer 15000 → 16000 credits

- Imperator-class Star Destroyer 25000 → 26000 credits

- Imperial I-class Star Destroyer 27500 → 30000 credits

- Carrack-class Anti-Starfighter variant 3700 → 4200 credits

- Vindicator-class Anti-Starfighter variant 12500 → 15000 credits


📉Price Decreases:

- AAF-2 13750 → 9850 credits

- BAF-4 10600 → 10000 credits

- Munifcent frigate 7100 → 6500 credits

- Acclamator-class 10000 → 9750 credits

- Acclamator II-class 12500 → 11500 credits

- Level 2 Space Colony 10000 → 8500 credits

- Level 3 Space Colony 12000 → 10000 credits

- CIS Munificent frigate 9500 → 7500 credits

- CIS Captor-class HMC 14000 → 10000 credits

- CIS Captor-class HMC (adv.) 20000 → 15000 credits

- CIS Lucrehulk Battleship 150000 → 100000 credits

- Victory II-class Star Destroyer 25000 → 18000 credits



🛠️Fixes:

- Added missing Vanguard X-Wing text

- Fixed incorrect MC80 Liberty stats

- Fixed incorrect MC80A Wingless text

- Added missing CIS Dauntless death clone

- Fixed the Acclamator-II displaying wrong name

- Fixed hunt ability not working on Lancer-class

- Fixed the DH-Omni Supply Ship incorrect health

- Added missing CIS Sabaoth icon (report by Phoenixx)

- Fixed Admiral Zsinj duplication bug (report by HUSKY2G)

- Added missing Vanguard ion-pulse missile (report by Klem)

- Fixed Captain Needa duplication bug (report by Prophet of Chaos)

- Added missing text for the LAAT beam weapon (report by 𝙻𝙾𝚁𝙳-𝚁𝙰𝙳-𝚇™)

- Fixed an issue causing Darth Vaders ISD to display 2 Vader head icons

- Fixed Admiral Thrawn respawn script not working (report by Hell's Reindeer)

- Fixed the Munificent frigate hull hardpoint bug by just removing it entirely

- Fixed Gold Squadron having the wrong respawn time (30m instead of the correct 5m)

- Fixed Urai Fenn Javelin unable to move or do anything (report by Harold Godwinson)

- Added missing weapon info text to the Victory II-class Heavy Mag-Pulse Missile hardpoints

- Added missing text for Kazdan Paratus' weapons and Admiral Zsinj upgrade button (report by Liam75)

- Possibly fixed or at least reduced the chances of the Munificent frigate suffering from the invincible hardpoint bug

- Temporary fix for the transport Acclamator model displaying as the Black Sun Pirate variant, now shows as the unmarked grey variant.

- Fixed the Hutt Dor'Bulla-class cruiser not having the new green/orange lights, also removed the lights and sails from the "leg" break-off prop when that hardpoint is destroyed

- Possibly fixed a CTD issue caused by calling in a bombing run during ground battle as the Empire at tech level 1. This was likely caused by the TIE/D Droid Starbomber missing the <Land_Bomber_Type> tag in the XML (report by Arkbrave)


⚠️ Known Issues:

- Various bits of missing text here and there. I'm getting to it when I catch it.

- Some random things experience the invincible hardpoint bug, most notably space colonies. This is a random game engine bug and there is nothing anyone can do about it

- FFT is not skirmish compatible and will stay that way for a while. Very low on the priority list (I also don't know how lol), will probably be the very last thing completed.


📝 Notes:

- The Dominator-class Star Destroyer remains disabled and will probably stay that way

- The Heavy Proton Torpedo variant of the Star Destroyer remains disabled pending rework

- An overhaul is planned for all ground unit transports, to include faction specific transports and differet types/sizes of transport depending on the ground unit inside

- Many of the "super ships" (Executor, Viscount, Eclipse, etc) remain unchanged from their Remake 4.0 stats/performance. Changes are planned, but will take time to work on.

- A massive project is underway to completely overhaul the Criminal Underworld "Ugly Scrapfighters" with new models, textures, stats, performances, and squadron compositions. This will take time. Stay tuned!
Last edited by Sling Blade; 27 May @ 1:33am