STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
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Sling Blade  [developer] 19 Jul @ 10:14am
19 July 2025 Change Log
🟢Additions:

- Added new main menu music from Star Wars: The Old Republic

- Added one easter egg song for the CIS GC map and space battles

- Added death clone for the new Zeta Resurgent Munificent frigate

- Added new ARC-170 model with improved textures (credit to Spy Lake Walker and v.perriëns)

- Added ARC-170 with unique textures for each faction (Neutral, Republic, Empire, Rebel, Zann Consortium)

- Added a new Tibanna Gas Platform (model, textures, setup by v.perriëns, additional rigging/death clone by me)

- Added a new quad turbolaser projectile model in blue and green to better fit the quad turrets used on the Acclamator and Victory I

- Added the SCT-27 'Cuttlefish' Bomber for the pirate/militia/Hutt Cartel/CSA factions. (Credits to Kubli, Ethan LeRoith, YVaW Team, Sly442)

- Added new Skipray Blastboat model and textures in three different paint schemes (model by Synca, textures by v.perriëns, rigging by me, animation by Klem)

- Added new Victory I-class and Victory II-class Star Destroyer models for the Empire, Republic, and CSA (credit to Striker and the entire EAW Remake dev team)

- Added new Vindicator/Immobilizer-418 Cruiser models for the Empire. (Special thanks to the Remake dev team, and Klem, as well as Shiki and Fractal Sponge for the inspiration)


🟡Changes:

- FFT made compatible with the latest CWH update

- Buffed the range of the Hapan Battledragon weapons

- Tartan Gunship shield recharge increased from 30 to 50

- Rebel T-Wing scaled down to 0.65 size cuz it was too big

- Level 1 Space Colony health reduced from 40050 to 40000

- Level 2 Space Colony health reduced from 51650 to 51500

- Level 3 Space Colony health increased from 103650 to 128250

- Level 3 Space Colony build requirement now set to tech level 2

- Lucrehulk (both Battleship and Carrier) pop cap reduced from 85 to 75

- Slightly buffed the Z-95 Headhunter (not Hullcracker) lasers ROF (2s → 1.5s)

- Buffed the Broadside Cruiser by doubling the range of the weapons (2500 → 4500)

- Seriously buffed the Zann Consortium Aggressor/Krayt Destroyer weapons so its no longer worthless

- Buffed the Z-95 CVMR (and Reaper by extension) by replacing the proton torp with advanced proton torp

- Slightly buffed Tibanna Gas Platform, added 4 medium laser cannons for self defense, increased HP to 6k

- Increased the speed of all armor-piercing missiles (light AP 14 → 18, medium AP 18 → 22, heavy AP 10 → 14)

- Rebalanced the damage of of all armor-piercing missiles (light AP 20 → 50, medium AP 200 → 150, heavy AP 300 → 300)

- Carrack-class Strike Cruiser hitpoints increased from 3750 to 4250, sheild points increased from 2500 to 3000

- Carrack II-class Heavy Strike Cruiser hitpoints increased from 4000 to 5000, sheild points increased from 3000 to 4000

- Nerfed the ROF of the standard/heavy ion cannons on the Providence-class carrier/destroyer (both postwar and CIS variants)

- Slightly buffed the Vulture Droid Starfighter. Increased ROF of light laser cannons, and gave it the ability to fire at everything.

- Slightly nerfed the Hyena Droid Bomber. Now fires only one proton torpedo instead of two, light laser cannons able to fire at everything.

- Added I-Wing squadrons, Longhorn-class frigates, and Carrack-class Strike Cruisers to randomly generated pirate/militia GC starting forces.

- Slightly buffed the HMP Droid Gunship. Replaced one medium laser cannon with a heavy laser cannon, and added one extra medium laser cannon.

- Removed the Spy MTC from the CIS, with the Lucrehulk Droid Control Ship now fulfilling this role with a massively buffed FOW reveal and FOW reveal ping ability

- Slightly buffed the Underworld Nebulon-Hammerhead frigate with new weapons: x1 medium flak cannon, x2 ion cannon, x4 turbolaser, health increased from 2950 to 3000

- Removed the Repair MTC from the CIS, with the DH-Omni Support Vessel now fulfilling this role. The CIS now gains access to a specialized Fire Support Cruiser (a variant of the MTC) armed with 4 heavy laser cannons, 4 heavy armor-piercing missile launchers, and 8 quad turboalsers

- Nerfed the ROF of all the CIS Overseer weapons and removed the heavy ion cannon, replacing it with a mass driver autocannon (it was overperforming for a cheap frigate)

- Slightly buffed the MC80 Liberty-class by changing the two dual standard ion cannons to medium ion cannons, and the four single standard turbolasers to heavy turbolasers.

- Added new faction-specific ARC-170 garrisons replacing the old nuetral garrisons, neutral team-colored ARC-170s will still spawn for minor factions like the CSA/pirates/militias like usual

- Significantly buffed the firepower of all three Shipyards (space colony attachment), dual turbolasers changed to dual medium turbolasers, two precision concussion missile launcher turrets added, hitpoints reduced from 12500 to 12000, shield points remain the same at 10k.

- Significantly buffed the Administrative Offices (space colony attachment), aside from being an economic building, it serves a secondary role as a dedicated anti-starfighter defense for Space Colonies. Armed with 3 heavy flak laser cannons each with 10k health, total hitpoints now 30k, shield points 10k, price increased to 6000 credits

- Significantly buffed the firepower of all three Space Colonies (again), heavy dual laser cannons and advanced turbolasers removed in favor of more standard dual turbolasers and dual ion cannons, all of which have increased range (2800 → 3000) and increased ROF, with slightly reduced accuracy. Overhauled the layout of the level 1 colony, with the 8 heavy laser cannons and 4 turbolasers becoming nontargetable hardpoints, and the 3 medium flak cannons going from 750 hitpoints each to 3500 hitpoints each

- Slightly buffed the ARC-170 weapons by including a short-range medium mass driver that only targets starfighters and corvettes, fires 2 proton torpedoes instead of 1, also limited ARC-170 squadrons to 25 for all factions (was limited to 15 squadrons for the Republic), new icons added for each faction.

- Slightly buffed Skipray Blastboat. Increased ROF of ion cannons, increased accuracy of light laser cannon turret, fires 2 AP missiles and 2 Discord missiles in addition to 1 proton torpedo and 1 ion torpedo, added S-Foils ability to increase speed, new icons added for each faction, squadron formation rearranged.

- Completely overhauled the Vindicator-class Cruiser. New improved model, Max speed: 3.5; Shield points: 10000; Hit points: 13500, Weapons: x2 Ion Cannon, x4 Heavy Turbolaser, x6 Heavy Laser Cannon, x10 Light Turbolaser, x11 Quad Turbolaser, Heavy Concussion Missile System (2 missiles)

- Completely overhauled the Immobilizer 418-class Cruiser. New improved model, MMax speed: 3.0; Shield points: 6000; Hit points: 12000, Weapons: x2 Dual Turbolaser, x6 Heavy Laser Cannon, x10 Light Turbolaser

- Completely overhauled the Anti-Starfighter Vindicator-class Cruiser. New improved model, Max speed: 3.5; Shield points: 10000; Hit points: 13500, Weapons: x2 Advanced Concussion Missile Launcher, x6 Light Turbolaser, x6 Heavy Flak Laser Cannon, x12 Dual Heavy Laser Cannon

- Significantly buffed the Nexu-class Cruiser. HP increased from 9000 to 16500, shield recharge increased from 100 to 150, FOW/targeting range increased to 4000/3000, speed increased from 2.5 to 3.25 weapons changed to x1 Quad Heavy Laser Cannon, x2 Medium Ion Cannon, x4 Medium Turbolaser, x8 Medium Laser Cannon, Heavy Concussion Missile System (16 missiles).

- Completely overhauled the Victory I-class Star Destroyer. New improved model, HP reduced from 25500 to 25000, removed the tractory beam ability and replaced it with a FOW reveal ability, all other stats remain the same. New weapons loadout consists of: x1 Heavy Ion Cannon, x1 Quad Turbolaser, x2 Dual Medium Turbolaser, x4 Heavy Armor-Piercing Missile Launcher, x6 Dual Heavy Laser Cannon, x7 Dual Heavy Turbolaser, x10 Medium Laser Cannon, x12 Dual Light Turbolaser, Heavy Concussion Missile System (24 missiles)

- Reconfigured the CSA Victory-class Star Destroyer. New improved model, retaining the tractor beam ability and a unique set of weapons: x1 Heavy Flak Laser Cannon, x2 Dual Medium Turbolaser, x3 Dual Heavy Turbolaser, x4 Heavy Ion-Pulse Missile Launcher, x6 Dual Heavy Laser Cannon, x10 Medium Laser Cannon, x12 Dual Light Turbolaser, Heavy Concussion Missile Launcher System (24 missiles)

- Completely overhauled the Victory II-class Star Destroyer. New improved model, HP:25500, SP: 30000, all other stats remain the same. New weapons loadout consists of: x3 Dual Ion Cannon, x4 Heavy Mag-Pulse Missile Launcher, x5 Quad Medium Ion Cannon, x6 Dual Heavy Laser Cannon, x8 Quad Turbolaser, x10 Medium Laser Cannon, x12 Dual Light Turbolaser

- Buffed all Star Destroyers by re-destributing health points to more of the main weapons and making several secondary hardpoints non-targetable, including over half of the trench turrets. Imperial I-class hit points increased to 80k


🔴Removals:

- Removed the spy and repair variant of the MTC for the CIS


📈Price Increases:

- Lancer-class 2000 → 4000 credits

- Vigil-class CHS 2000 → 2750 credits

- Vigil II-class HC 3000 → 3250 credits

- Venator II-class 17500 → 22500 credits

- Administrative Offices 4500 → 6000 credits

- Carrack-class SC 3700 → 6500 credits

- Carrack II-class HSC 4500 → 7500 credits

- V2 Longbow-class Frigate 6250 → 6750 credits

- Vindicator-class Frigate 10000 → 14500 credits

- Ton Falk-class Standard Loadout 7200 → 8500 credits

- Modular TaskForce Cruiser (both variants) 8500 → 15000 credits

- CIS Fire Support Cruiser (MTC) 8500 → 10000 credits

- Victory-class Star Destroyer 16000 → 21000 credits

- Victory II-class Star Destroyer 18000 → 25750 credits

- Procursator-class Star Destroyer 16000 → 26500 credits

- Imperator-class Star Destroyer 16000 → 32000 credits

- Imperial I-class Star Destroyer 30000 → 38500 credits

- Imperial II-class Star Destroyer 45000 → 55000 credits

- Tector-class Star Destroyer 45000 → 65000 credits

- Allegiance-class Star Destroyer 75000 → 120000 credits


📉Price Decreases:

- Tartan Gunship 1100 → 950 credits

- Charger C70-class 2400 → 1400 credits

- KHO-1 Broadside-class 15000 → 13000 credits

- KHO-1 Broadside-class DB 30000 → 18500 credits

- V3 Longbow-class Frigate 9250 → 7250 credits

- Ton Falk-class Fighter Loadout 6500 → 6000 credits

- Ton Falk-class Bomber Loadout 11000 → 10000 credits

- Vector-class Star Destroyer 47500 → 45500 credits


🛠️Fixes:

- Fixed CIS Space Colonies incorrect health

- Fixed Rebel Arquitens firing a blue laser

- Fixed/added missing text for General Rieekan

- Added missing text for heavy ion-pulse missiles

- Added missing text for heavy armor-piercing missiles

- Fixed Z-95 missing from Rebel Gladiator due to XML typo

- Fixed Z-95 missing from Rebel Acclamator due to XML typo

- Fixed missing facing bones for all Acclamators (report by Klem)

- Added missing text for the Zann Consortium Javelin-class (report by Ripoblus)

- Fixed the Recusant-class Escort Destroyer turning to engage targets broadside

- Fixed one of the center DTL turrets clipping through the ship on the Imperator

- Fixed the Torpedo Sphere torpedoes doing the wrong type of damage, now they have their big AOE effect like they are supposed to (report by Ripoblus)


⚔️ Skirmish Compatibility Updates:

- Vindicator-class Cruiser

- Victory-class Star Destroyer

- Victory II-class Star Destroyer


⚠️ Known Issues:

- Various bits of missing text here and there. I'm getting to it when I catch it.

- Some random things experience the invincible hardpoint bug, most notably space colonies. This is a random game engine bug and there is nothing anyone can do about it

- FFT is not skirmish compatible and will stay that way for a while. I'm trying to work on getting it compatible but there's a ton to do.


📝 Notes:

- This update will likely break current GC saves

- The Dominator-class Star Destroyer remains disabled and will probably stay that way

- The Heavy Proton Torpedo variant of the Star Destroyer remains disabled pending rework

- An overhaul is planned for all ground unit transports, to include faction specific transports and differet types/sizes of transport depending on the ground unit inside

- Many of the "super ships" (Executor, Viscount, Eclipse, etc) remain unchanged from their Remake 4.0 stats/performance. Changes are planned, but will take time to work on.

- A massive project is underway to completely overhaul the Criminal Underworld "Ugly Scrapfighters" with new models, textures, stats, performances, and squadron compositions. This will take time. Stay tuned!
Last edited by Sling Blade; 19 Jul @ 10:18am