Avorion

Avorion

Real captains (old)
 This topic has been pinned, so it's probably important
Joenyan  [developer] 4 Jun, 2024 @ 11:22am
Language BUG
I use some workaround dirty trick to add images, so in different localizations my mod has different tooltip width. If you see duplicated image, please tell me what localization you are using. If it's not official one, I need to install the same (language).po file and find out correct settings.
Last edited by Joenyan; 17 Mar @ 12:11pm
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Byzod 5 Jun, 2024 @ 1:55am 
official chinese , double avatar:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3260993765

resolution: 3840x2160
UI scale: 200%

sha-1 of po file in \Steam\SteamApps\common\Avorion\data\localization

78186b6ed378d21469bc4929655a0e4239fe4ce7 *zh.po
911afa3a8dd2e1e79baa799836e0fb34d3798519 *zh.xml
Last edited by Byzod; 5 Jun, 2024 @ 1:56am
Joenyan  [developer] 5 Jun, 2024 @ 2:20am 
try to delete folder with sub mod completely Steam\steamapps\workshop\content\445220\3260944797
There was wrong files, the new version does not contain them, but I think that you have wrong old files there
Last edited by Joenyan; 17 Mar @ 12:13pm
Joenyan  [developer] 5 Jun, 2024 @ 2:22am 
Make shure that my base mod is working properly, then you can redownload the sub mod
Last edited by Joenyan; 17 Mar @ 12:12pm
Byzod 5 Jun, 2024 @ 3:15am 
Wow cool, I just unsub both mod and sub again dothing nothing else, it works now, no double avatar :D

Strange but anyway it's fixed
Joenyan  [developer] 5 Jun, 2024 @ 3:30am 
Glad it worked)
Hi! My problem is that the Russian translation of the captains' avatars (just a black stripe) is not displayed, maybe there is a solution to this problem?
Last edited by Satar Karron; 13 Feb @ 10:02am
The problem with the icons is solved! The whole thing is in Killer Clases. Therefore, if someone has a problem similar to mine, then disable it and apply the current mod settings to your galaxy. If the icons don't appear right away, just jump into the sectors and check. (Expanded Captains work with Real Captain and Killer Captain Fix)

I'll leave this method here so that it doesn't get lost in the general stream of comments.



Проблема с иконками решена! Всё дело в Killer Clases. Поэтому если у кого-то будет проблема схожей с моей - то отключите его и применить текущие настройки мода к вашей галактике. Если иконки не появились сразу - то просто попрыгайте в сектора и проверьте. (Expanded Captains работает вместе с Real Captains и Killer Captains Fix)

Оставлю этот способ здесь, дабы не затерялся в общем потоке комментариев.
Last edited by Satar Karron; 13 Feb @ 12:22pm
Cy 18 Mar @ 6:18am 
hi, as you already know I am experiencing the same bug. I am located in germany and use english language for the game. Tried using the unsubscribe fix with no no success.

In detail:
1. unsubscribed
2. launched existing galaxy with overwrite mods enabled
3. resubed
4. overwrite mods again on existing game after enabling real captains & killer captains mods

Also there is another issue I would like to point out in combination with the "real stations" mod which is also created by you. My max resolution on laptop is 1920 x 1080 and the description of the captains information overlaps with the station UI covering a part of it on the right side making it unreadable. Not really sure if I can some how scale my UI down a bit or if you can switch around the overlap for the captains information to be in the front and the station UI to be in the background.
Joenyan  [developer] 18 Mar @ 10:07am 
Thanks for the info. For the Real stations you can use spacebar to quickly hide mod ui, so there will be no overlapping
About Real captains: weird, my mod was originally made for english fontsize, cant replicate issue with default avorion english
- Are you using Killer captains fix? Old version is buggy
- You can fix the issue by yourself
- C:\Steam\steamapps\workshop\content\445220\3230453574\data\scripts\lib\captainutility.lua
- open with any text editor
12 line:
local languageFix = tonumber("676"%_t)
replace it with
local languageFix = 676
experiment with different values until image becomes normal
for reference:
  • Japanese 961
  • Korean 946
  • Chinese 959
  • Deutsch 676
Cy 19 Mar @ 4:48am 
thank you for the help. Manually replacing "tonumber("676"%_t)" with 676 did not do anything.
In my case for german localization with english gamelanguage number 600 worked. Maybe this information helps you out. :steamthumbsup:
Last edited by Cy; 19 Mar @ 4:50am
Joenyan  [developer] 20 Mar @ 10:19pm 
Thanks for the report:steamthumbsup:
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