Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Huglib: https://gist.github.com/HugsLibRecordKeeper/17dd73254c585cd096a69a6ed3ea118e
Kudos, thanks!
The network grid is not being drawn for the VE chemfuel tank and VE chemfuel refinery. The log returns the following error:
I cannot reproduce it, everything draw correctly on my end. Is it on a running save?
Turns out, the VE chemfuel tank, some (not all) VE hidden chemfuel pipes and the VE refinery were not drawing their network. Went into devmode and deleted all those objects. When I tried to place new objects on those tiles, they again did not draw the network; the objects did draw networks on other tiles though. So what I did was delete those again, rebooted the game and.... The very same objects that I deleted appeared again. But this time they actually drew the pipe networks!
For caution's sake I again deleted the objects on the faulty tiles, rebooted the game and built new replacements again. Super weird and severe issue (it tanked TPS down to a near halt) but I guess it's fixed now...
Failed to find Verse.ThingDef named VREA_NeutroPipe. There are 7409 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
KCSG.SymbolDef:ResolveReferences ()
Verse.DefDatabase`1/<>c__DisplayClass15_0<KCSG.SymbolDef>:<ResolveAllReferences>b__0 (KCSG.SymbolDef)
Verse.DefDatabase`1<KCSG.SymbolDef>:ResolveAllReferences (bool,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()