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yes you are right, i have not coded anything like that, im not capable of much C# and i feel it would be hard to make them seek fire, and keep at distance from it, but close enough to be able to shoot AND use its weapon, to use on the fire AND even also pawns that are on fire, it seems very complex and i mostly do xml, so sadly you must manually micro them yourself, but they can be very useful tho, since their foam attack instantly puts fire and if you shoot them at your colonists they get fireproof
tldr they need micro but they are good against fire
I understand, yeah as I thought I misunderstood it. And yes they are definitely amazing against fire and are perfectly usable as they are currently.
I know nothing about coding so apologies if this suggestion is a bit worthless, if it ever crosses your mind to at least have them seek out fire and beat it out normally, perhaps you can have them be capable of "Firefight work" by copying from the Paramedic which does that? if that's even possible? As I said, I know nothing at all about coding. Sorry.
ill look into it
Soyuz caught this error. Please don't report this to the RocketMan team unless you're certain RocketMan caused this error. with error System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5B7675C7]
at CompCauseHediff_AoE_Mechanoid.CompTick () [0x0006d] in <73e8ebceb5804ea0ba45168ff0534ec0>:0
at Verse.ThingWithComps.Tick () [0x00024] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Pawn.Tick () [0x0004d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.Pawn_Tick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- FINALIZER Krkr.RocketMan.Soyuz: Void Soyuz.Patches.Pawn_Tick_Patch:Finalizer(Pawn __instance, Exception __exception)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.ThingOwner:ThingOwnerTick (bool)
RimWorld.ActiveDropPod:Tick ()
Verse.ThingOwner:ThingOwnerTick (bool)
RimWorld.Skyfaller:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()