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I know Royalty got a Psycast for it and Anomaly got the Revenant but does base game and/or Biotech allow it?
I got some ideas:
Agrihands: Chops down trees and leaves the map with the wood.
Cleansweeper: Makes an action that will unearth toxic wastepacks and then leave.
Tunnelers: Similar to agrihands but they mine and takes the minerals when they leave. If nothing is available to mine, they will do the same thing as the Cleansweepers. Consider them more like a beefy Cleansweeper that can unearth more than one toxic wastepack at a time.
Constructoid: Will target the furthest structure from the home area, deconstruct (and/or even haul buildings) and leave the map.
They arent that threatening, so you can do one of the 2 options:
1. They are escorted by other battle mechs, from vanilla or from this mod.
2. They have a weapon similar to what the Constructoid used to have when Biotech was released ( a Slugthrower ).
Illuminator: a mech designed to illuminate an area, particularly useful for Anomaly but shouldn't need to be dependent on anomaly.
for illuminator, thats something i havent think of, but honestly, would you really waste at min one bandwith just for moving light?