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It would also be cool to limit the available jobs for each race. For example, race 1 has access to all jobs, and race 2, for example, only as assistants.
And I don’t know if this is a problem with this mod or not, but neurotrauma doesn’t want to work with other races other than humans. I tried to look at the neurotrauma code and in theory everything should work, but in reality for some reason it doesn’t want to work.
This mod is fascinating, and you really made up a framework for anyone who want to add non-human characters
For your suggestion, you could have the animal ears be a "moustache" accessory? It seems to be unused in humans, and technically speaking, the categories don't have any bearing on their functionality, so you could just do that. Same thing with beards, you could use them for the back hair. It is a bit hacky, though...
It's a good idea! I see the game have 4 attachment on head, hair, beard, moustatche and facial attachment, but in the custom appearance players only get 3 choices (hair, bread, and facial attachment). Is there a way to make the moustatche show up in the menu? P
Also, do you have plan on making new species available in the single player game?
Important to note, here, that the draw order of headattachments are:
- Hair
- Moustache
- Beard
- FaceAttachment
If you want your fox ears to be visually above everything else, you need to make their type “Hair”. Right under the ears, their type needs to be “Moustache”. Under that, it’s “Beard”, and lastly, “FaceAttachment” is underneath everything.I hope that makes sense.
So about the single player. The only solution is to edit the NPC to make NHR recruitable and spawnable?
They do, the most recent update edits afflictions to consider NHR species as a viable target if the affliction can affect Humans.