Barotrauma

Barotrauma

Non-Human Races Base
 This topic has been pinned, so it's probably important
Michael  [developer] 26 Apr @ 2:47pm
0.6.0 Breaking Change: Husk Afflictions
NHR species now all share HuskAfflictions with humans. This may break mods that explicitly do not want to use human HuskAfflictions and instead have their own implementation.

In these cases, you can disable the new "uses_default_husk" parameter when registering your species, like so:

local NHR = require("tonty.NonHumanRaces") NHR.RegisterSpecies("Your Species Name", {["uses_default_husk"] = false})
You will opt out of the system and revert to pre-0.6.0 behaviour.
Last edited by Michael; 26 Apr @ 2:50pm