Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dramalord
 This topic has been pinned, so it's probably important
Steven Blaster  [developer] 27 Apr, 2024 @ 1:42pm
Lates Updates
Latest Version: 4.1.0
Gameplay changes:

Added rumor mechanics
Fixed many potential bugs regarding children in orphanage
Changed marriage mechanic
Added duels as break up mechanic
Changed Dramalord Editor - every relationship can be manipulated
Added auto detection of other mods - turning off incompatible Dramalord features
Added 4 new quests
Revamped MCM settings
Made everything more dramatic :)
Player has more control over marriages within their clan
Player has more control over births within their clan
Added blackmail mechanics
Added "OneTrueLove" Mechanic
Added marriage rules

It's important to check if the automatic detection of other mods is working. This is not for every other mod, so far it should work with following:


HotButter (will play animations)
Marry Anyone (Disabling Dramalord marriages)
Spouses Expanded (Disabling Dramalord marriages)
Banner Kings (Disabling Dramalord Marriage)
Bastard Children (Disabling Dramalord Pregnancy)
MoreSpouses Pro (Disabling Dramalord marriages)

Dramalord HAS TO be loaded AFTER those mods, otherwise they're not found!

This version can load Dramalord 3.x.x saves, but not the other way around! There's no going back to the old version once you override a savegame!

I took a step back to the original path I intended for Dramalord: A romance disaster :) To keep you pervs happy you should be able to use your favorite harem mod now.

Recent changes:

Flirts/Talks/Dates initated by the player end in main conversation selection (4.1.0)
Bugfix when confronting other heroes with birth events (4.1.0)
Fixed marriage notification (4.1.0)
Workaround for potential hero relation crash (4.1.0)
Army disband fix (hopefully) on leaving clan (4.1.0)
Fixed orphanizing the wrong child bug (4.1.0)
Reduced relation changes popup option to hero relations only (4.1.0)
Fixed gay orientation answer (4.1.0)
Introducing marriage type (4.1.0)

I removed the faithful player spouse option. Instead you can talk to your spouse about the kind of marriage you prefer:

Faithful: Classic, only interactions between the two of you
Playful: Intercourse (friend with benefits) with others are allowed, but no romance
Poly: All interactions are allowed as long as the player is married is also married with the other npc
Open: An open marriage, polyamorous
The rules apply to the player as well to the married NPC. This means your spouse will act accordingly, and will not be jealous if you stick to the rules too. According to the character of an NPC they have a preferred ruleset, which you can see on their encyclopedia page. NPC/NPC marriages will pick the "smaller" option, thus if one prefers open, but the other playful, playful will be the ruleset.
This system will be extended (or completed) over the next time. For now they'll just agree to what you propose, but I'll add some convincing mechanics later. Check out how that mechanic works for you and we'll improve over time :)
Last edited by Steven Blaster; 31 Mar @ 11:43pm