Entropy : Zero 2

Entropy : Zero 2

Prospekt : Zero Remake
Painevan 7 Oct, 2024 @ 7:18pm
Prospekt: Zero Review (with some criticisms)
Really really good for a mod of Entropy Zero 2. I have some criticisms and highlights however that I want to point out as I experienced them throughout the duration of the mod.

-Firstly, the VA was great. It wasn't overboard and generally the protagonist Shadow-3 was silent most of the time which was nice, almost refreshing from how much Bad Cop talks during EZ:2. I also liked the subtle character traits of Shadow-3, often exasperated and or sarcastic when dealing with intense situations but otherwise calm and almost robotic. Very little does he talk when not reporting something to Overwatch or his squadmates. Speaking of, Overwatch and the Advisors sounded on point which is expected since Trivvy also voiced them in EZ:2 (as far as I know).

-Map design was fantastic, at no point was I ever stuck or had to double back because I missed something. All the visuals were beautiful especially the ending segment. At points I just took a breather just to admire how well the setting was done, Nova Prospekt felt even more rundown and in ruins compared to EZ:2.

-Combat was mostly monotonous. Sure it well well done and balanced, however the constant encounters with Antlions left a lot to be desired. Every combat encounter mostly felt reused over and over again, with Antlions coming from the roof as well as one or two spawners which you had to use a grenade to clear. I would've liked to see some more variety as well, maybe combat revolving around Antlions near water created by broken pipes or some traps to use against them. The highlights were of course the boss fights, specifically the first Antlion Guard and the Gonome fight since both felt very tense.

-I really didn't get the tiny horror section with the reused creepy voices from EZ:1 and the nightvision going out. It really didn't build to anything besides one encounter with a Poison Zombie which was really disapointing. There was a lot more that could've been done.

-There really weren't any puzzles or breaks inbetween combat encounters which could've been nice in order to create pacing. The closest to a puzzle was finding a generator to power a lever to open a gate, but it ended up essentially just being walking around with nothing happening before hitting a switch. I could understand though that not being the aim of this mod and isn't a serious critique.

-Team AI was handled very well, and was extremely useful during encounters. I feel a bit issue with most EZ:2 mods is that your squad usually gets killed instantly or ends up not really contributing much which was avoided here. I also love that you could bring the squad fully through the game, it made it felt it wasn't pointless trying to keep them alive.

-At certain times there were some crashes, not many only like one or two so it wasn't too big of an issue.

-The story was minimal, essentially just following a containment team trying to prevent a total collapse of Nova Prospekt. That wasn't really made clear during the mod though, nor really was there any direction of *why* we are progressing through Nova Prospekt. It's never really made clear what Shadow-3's objective is besides generally just killing Antlions. If there was actual guidance, maybe Overwatch just ordering Shadow-3 around the facility in order to activate some containment measures that maybe fail when activated, it could've made it more cohesive.

Overall for a free short EZ:2 mod, I'd give it a 7/10. Definite improvements could've been made, but I'm only being harsh since this mod seems to be a pretty serious attempt at replicating the feel of Entropy Zero and being it's own thing. I think the dev team should be proud they got the project completed and I'm interested in what comes next!
Last edited by Painevan; 31 Jan @ 4:28am
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MaRv  [developer] 8 Oct, 2024 @ 10:37am 
Originally posted by Painevan:
Really really good for a mod of Entropy Zero 2. I have some criticisms and highlights however that I want to point out as I experienced them throughout the duration of the mod.

-Firstly, the VA was great. It wasn't overboard and generally the protagonist Shadow-8 was silent most of the time which was nice, almost refreshing from how much Bad Cop talks during EZ:2. I also liked the subtle character traits of Shadow-8, often exasperated and or sarcastic when dealing with intense situations but otherwise calm and almost robotic. Very little does he talk when not reporting something to Overwatch or his squadmates. Speaking of, Overwatch and the Advisors sounded on point which is expecting since Trivvy also voiced them in EZ:2 (as far as I know).

-Map design was fantastic, at no point was I ever stuck or had to double back because I missed something. All the visuals were beautiful especially the ending segment. At points I just took a breather just to admire how well the setting was done, Nova Prospekt felt even more rundown and in ruins compared to EZ:2.

-Combat was mostly monotonous. Sure it well well done and balanced, however the constant encounters with Antlions left a lot to be desired. Every combat encounter mostly felt reused over and over again, with Antlions coming from the roof as well as one or two spawners which you had to use a grenade to clear. I would've liked to see some more variety as well, maybe combat revolving around Antlions near water created by broken pipes or some traps to use against them. The highlights were of course the boss fights, specifically the first Antlion Guard and the Gonome fight since both felt very tense.

-I really didn't get the tiny horror section with the reused creepy voices from EZ:1 and the nightvision going out. It really didn't build to anything besides one encounter with a Poison Zombie which was really disapointing. There was a lot more that could've been done.

-There really weren't any puzzles or breaks inbetween combat encounters which could've been nice in order to create pacing. The closest to a puzzle was finding a generator to power a lever to open a gate, but it ended up essentially just being walking around with nothing happening before hitting a switch. I could understand though that not being the aim of this mod and isn't a serious critique.

-Team AI was handled very well, and was extremely useful during encounters. I feel a bit issue with most EZ:2 mods is that your squad usually gets killed instantly or ends up not really contributing much which was avoided here. I also love that you could bring the squad fully through the game, it made it felt it wasn't pointless trying to keep them alive.

-At certain times there were some crashes, not many only like one or two so it wasn't too big of an issue.

-The story was minimal, essentially just following a containment team trying to prevent a total collapse of Nova Prospekt. That wasn't really made clear during the mod though, nor really was there any direction of *why* we are progressing through Nova Prospekt. It's never really made clear what Shadow-8's objective is besides generally just killing Antlions. If there was actual guidance, maybe Overwatch just ordering Shadow-8 around the facility in order to activate some containment measures that maybe fail when activated, it could've made it more cohesive.

Overall for a free short EZ:2 mod, I'd give it a 7/10. Definite improvements could've been made, but I'm only being harsh since this mod seems to be a pretty serious attempt at replicating the feel of Entropy Zero and being it's own thing. I think the dev team should be proud they got the project completed and I'm interested in what comes next!
Thank you for your review and glad to see that you enjoyed the mod, I will keep in mind some things that you mentioned in some areas, also about the crash did you make sure to unsub from other addons? because the game has never crashed without addons and that happens when some addons conflict with each other and then it forces to crash the game. Btw its Shadow-3 not Shadow-8 :)
Last edited by MaRv; 8 Oct, 2024 @ 10:40am
Painevan 8 Oct, 2024 @ 1:19pm 
Yep I unsubbed from other addons, I think it was because I quicksaved and it bugged out the game? Either way wasn't too big of a deal
Painevan 8 Oct, 2024 @ 2:57pm 
Oh and yeah Shadow-3 mb lmao
MechaSaurian 10 Dec, 2024 @ 4:41pm 
Painevan's review and criticisms mostly echo my thoughts - it's fun to play overall, but very repetitive. Zombies and Zombines would have been appropriate to the para-Ep1 timeframe and would have shaken things up considerably. Xen wildlife could also have been appropriate.

Also, the second of the three Antlion Queen encounters was an absolute female dog. The player is trapped in a small, confined space with not just the queen but a horde of normal antlions who hit very hard in EZ2. Said queens also kill the soldier allies in 1 hit. I was playing on Hard/Elite difficulty up to that point but had to turn it down to Easy/Metrocop to get through that one.

I did like P: Z overall. Tearing up the halls of Nova Prospekt yet again was a fun time. The two things I think it succeeds the most are:

-The maps/player spaces are nice and spacious so there's very few annoying "stuck in a narrow hallway while allies and enemies block you" moments, and
-Very good use of signposting (with green/red lights and stuff to draw player attention). There were very few moments where I was confused as where I was supposed to go next.
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