Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let me address some issues you found;
Mule kick - in Destiny you have 3 weapons by default
Primary weapons in Destiny have unlimited ammo, special ammo & heavy can be acquired by ammo bricks that drop after kills
The Super bar can be activated using the Q button or Both top triggers on a controller
The Siva ball should be thrown when using either the E button or tactical grenades (flashbangs) some people have rebinded their systems which is hard to combat
The text showing up in the bottom corner when some guns are fired are for Dev purposes, I decided to leave them in so when watching people play the map i could accurately deduce if the weapons were working correctly, this will be patched out soon
Music stopping in the boss fight is a bug, will need to look into a way of having the song repeat while also not breaking our checkpoint system
Hopefully this helps, all your feedback will go into making this one of the strongest maps i can possible put out
Skanka
<3
I haven't really played destiny all that much in truth I had no idea they had infinite ammo.
I will be sure to not be skill issued next time but yes lovely map! You do an amazing job!