Space Engineers

Space Engineers

Block Culling
Hikari 22 Sep, 2024 @ 12:50pm
Blocks being culled without being fully covered.
Survival Kit, Shower, Inset Button Panel, Inset Bookshelf and a few other blocks are getting turned invisible, despite not being fully covered.

I'm having this issue with adjacent desks and armour panels being used as flooring, bridges, etc.

Maybe the mod is failing to identify correctly what blocks are fully covered?
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Showing 1-5 of 5 comments
Devilers 27 Sep, 2024 @ 10:58am 
Same applies to REX thrusters from "Aryx Drive" mod that are covered from all sides with bars.
Convs are just flickering behind the thrusters while moving around them.
Aristeas  [developer] 27 Sep, 2024 @ 12:51pm 
I am unfortunately not able to replicate the issue with the DLC blocks - mind sharing a world or BP that demonstrates it?
Deviliers, I have no control over how other modders set up their blocks; this mod is heavily reliant on mountpoints to guess what can be culled, and if the mountpoints are set up incorrectly it may not work.
Hikari 27 Sep, 2024 @ 6:05pm 
Originally posted by Aristeas:
I am unfortunately not able to replicate the issue with the DLC blocks - mind sharing a world or BP that demonstrates it?
Deviliers, I have no control over how other modders set up their blocks; this mod is heavily reliant on mountpoints to guess what can be culled, and if the mountpoints are set up incorrectly it may not work.

Sure. I honestly only saw the issue once, and would've kept the original blueprint if the reply was a little earlier. I'll upload the updated blueprint, though.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3338991785
It's the latest version of the blueprint, i didn't change the main affected blocks, but the armour panel flooring was replaced by catwalks. The blueprint is unlisted and i'll remove it at a further date.
MauseLoch9000 20 Oct, 2024 @ 9:33am 
Having the same issue here. Event controller covered on all sides but one on which there is an interior turret (the turret is not mounted to the event controller but instead on an adjacent surface). When the camera goes farther than 40 meters from it the event controller becomes invisible and it looks like i have a hole in my ship
Hikari 20 Oct, 2024 @ 5:06pm 
Originally posted by MauseLoch9000:
Having the same issue here. Event controller covered on all sides but one on which there is an interior turret (the turret is not mounted to the event controller but instead on an adjacent surface). When the camera goes farther than 40 meters from it the event controller becomes invisible and it looks like i have a hole in my ship

Currently had similar issues with blocks behind windows. It looks ugly but generally it gives out a huge FPS boost on large ships.
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