RimWorld

RimWorld

Vaults of Vagar: Rayguns
Korn Sarum the Virtuous  [developer] 5 May, 2024 @ 8:14am
Suggestions and ideas
Got an idea about a new item or gripes about balance? Post them here.
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Showing 1-11 of 11 comments
Astora 8 May, 2024 @ 7:47am 
Any chance we can get a more reliable method of obtaining the quantrons?

I haven't been able to obtain a single one during normal play with over twenty orbital traders going by with none in stock. I resorted to using dev mode to spawn another fifty or so ships with no luck. In fact, I used dev mode to spawn quests to see if it was possible to obtain them at all. Out of 150 spawned quests I got one quest for 2 quantrons. I'd ask to be able to break down existing weapons but even then I've only ever rarely seen them on imperial troops.

As it stands, they're so rare that I doubt people will have an opportunity to make more than one or two in a hundred hour colony if they specifically hunt for them.
Apache49 8 May, 2024 @ 9:42am 
Yeah. I've literally only see them from a few very high tier quests.

Actually, would it be possible to have a Vagar orbital trader? It would seem on-theme for their forge ships to wander through the system once in a while to trade.
Korn Sarum the Virtuous  [developer] 9 May, 2024 @ 2:30pm 
@Astora Do you have many other weapons installed by any chance?

In any case, with the high amount of Vagar items that are now in-game making a dedicated trader is a good idea, I will implement it.
cesarjunior233 13 Jul, 2024 @ 7:46am 
Any chance of making Volkite Vagar weapons? I am a Volkitefan.
Korn Sarum the Virtuous  [developer] 14 Jul, 2024 @ 10:55am 
@cesarjunior233 I first need to figure out how they will be different to las weapons. I like making my weapons follow the laws of physics and their description in the lore suggests that they are just lasers but more powerful. Perhaps I will introduce them as chemical lasers, more powerful, but without power settings.
cesarjunior233 15 Jul, 2024 @ 10:16am 
Originally posted by Korn Sarum the Virtuous:
@cesarjunior233 I first need to figure out how they will be different to las weapons. I like making my weapons follow the laws of physics and their description in the lore suggests that they are just lasers but more powerful. Perhaps I will introduce them as chemical lasers, more powerful, but without power settings.
Volkites fire muons/higgisons within a laser column that acts like an enlarged set of optical tweezers. The laser burns or attempts to burn through armor, clothing, and the dry epidermis while carrying the muons/higgisons. When these muons/higgisons interact with heavily electro-positive hydrogen like those found in water, it replaces the electron of the hydrogen atom, creating a hydroxide ion and a heavy version of hydrogen with a greatly reduced atomic radius. When several of these modified hydrogen atoms get close enough together, they spontaneously fuse due to no longer being repelled by the electron clouds that are supposed to keep them apart.

I took this from a Wh30k story I once read.
Korn Sarum the Virtuous  [developer] 17 Jul, 2024 @ 11:33am 
Mmhm, I can work with that. This would also allow the existence of mesomatter - hydrogen with electrons replaces with muons, which would be helpful for some of the fusion weapons I might introduce later.
A laser turret would be super nice. <3 Rapid-fire machine gun style, heavy lascannon emplacement, or maybe even both.
Korn Sarum the Virtuous  [developer] 2 Feb @ 7:18am 
Yes, I am considering that.
Will you do anything like Melta things in the future?
Korn Sarum the Virtuous  [developer] 22 Apr @ 5:55am 
Originally posted by AtlasTheReaper:
Will you do anything like Melta things in the future?

This depends entirely on whether I manage to integrate them into CE well enough. I'll need to take a look at the code to see what I need to do.
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