RimWorld

RimWorld

Vaults of Vagar: Rayguns
Korn Sarum the Virtuous  [developer] 5 May, 2024 @ 8:15am
Bugs & errors
Here's where all the bugs should live (and die).
< >
Showing 1-13 of 13 comments
Astora 5 May, 2024 @ 2:10pm 
Afraid the lasguns are completely dead for me on vanilla 1.5. Can't find the backpack mounted power supply using devmode or character editor. Cannot see any options to change fire mode. Any attempt to fire any of the weapons results in an endless avalanche of errors and no firing. Here's the log:

https://gist.github.com/HugsLibRecordKeeper/8ac4c4035a808049334bec5e7d93c419

I was really hoping to love this mod like all the other vagar mods but I'm having no luck getting this working. If I had to guess I'd say something was meant to be in the base vaults of vagar mod but that hasn't been updated since Apr 20th.
Last edited by Astora; 5 May, 2024 @ 2:10pm
Apache49 5 May, 2024 @ 3:22pm 
I'm having the same problem, though not on vanilla. I can't find the backpack.
Korn Sarum the Virtuous  [developer] 6 May, 2024 @ 1:56am 
I'm investigating this, hang on
Korn Sarum the Virtuous  [developer] 6 May, 2024 @ 2:04am 
Ah, I think I have an answer: I've added a .DLL to the base Vaults of Vagar mod that the Rayguns mod relies on. However, due to how Steam works, sometimes when a mod is updated on the Workshop, the local version doesn't get the update. When that happens, Rayguns will try to access code that doesn't exist, leading to errors. And since the backpack power source is also technically part of the base mod (but coded to appear only with Rayguns installed), you can't find it either.

THE SOLUTION:
Reinstall the Vaults of Vagar: Basic armory mod. It should immediately fix the problem. The fix should also be retroactive, meaning you don't have to go to a previous save.
Korn Sarum the Virtuous  [developer] 6 May, 2024 @ 2:15am 
Also, thank you for providing a log, that really helped!
Astora 6 May, 2024 @ 2:24am 
A missing file from an update was one of my first thoughts too, I've reinstalled the entire vagar line though. I've checked the actual vaults of vagar file and everything was last modified 05/05/2024, so it should all be up to date.

Just as another check, when did you add the .dll to the basic armory? The last update I can see to that mod was Apr 20th.

Edit: I've double checked again, the only .dll files I currently have in the vaults of vagar mod are labelled as smoketrail or smoketrailCE
Last edited by Astora; 6 May, 2024 @ 2:28am
Korn Sarum the Virtuous  [developer] 6 May, 2024 @ 5:28am 
In that case it seems I haven't updated the core mod properly. I've rolled out an update for that just now, hopefully it will work.
Last edited by Korn Sarum the Virtuous; 6 May, 2024 @ 5:30am
Astora 6 May, 2024 @ 6:16am 
That's fixed it. I can finally focus on hunting down enough quanton thingymajigs to arm a small army with flashlights.
Astora 6 May, 2024 @ 6:37am 
Noticed a minor incompatibility.

Yayos' combat modifies projectile speed, part of this is an upper cap on projectile speeds. This results in the rayguns firing a laser and what looks like a charged shot projectile. I imagine this is because the laser is a graphical effect and the charged projectile is supposed to move too fast to see and deal the damage.

I don't know if you could patch it on this side of things but it's an easy fix for the user. Just go into Yayos' options and max out maximum projectile speed.
Korn Sarum the Virtuous  [developer] 6 May, 2024 @ 6:46am 
I will patch this by making the projectile invisible.
Apache49 15 Jul @ 1:02pm 
Playing with CE on 1.6, the lascannon and las volley gun don't work. I have them loaded with power packs and my people are wearing the backpack, they just can't fire.
Korn Sarum the Virtuous  [developer] 16 Jul @ 12:21pm 
@Apache49 I have changed the backpack ammo supply code with this update. Resubscribe to Rayguns and the base mod and check if the problem persists.
Korn Sarum the Virtuous  [developer] 16 Jul @ 2:32pm 
@Apache49 I believe I nailed the bug. The CE patch referred to outdated verbs that werenot compatible with the new external ammunition supply framework. Resubscribing to both this and the base mod should fix your problem. That said, if you are using the dev build of CE expect crippling bugs until it is fully updated for 1.6.
< >
Showing 1-13 of 13 comments
Per page: 1530 50