Team Fortress 2

Team Fortress 2

Embargo
 This topic has been pinned, so it's probably important
Hoppkins  [developer] 23 Jul, 2024 @ 11:03am
Map Feedback
Please consider using this topic for feedbacks of the map. We likely ask for specific feedback, like parts of the map you feel should be improved and try less comparison with others games calling it overrwatch really don't help at all lol, is vague honestly. Try not to be offensive either like "this map is ♥♥♥♥" you can be as upset as you want but if you really wanna help be specific in locations of the map you are not pleasent.
Last edited by Hoppkins; 23 Jul, 2024 @ 11:04am
< >
Showing 1-8 of 8 comments
Bob 23 Jul, 2024 @ 1:13pm 
Moving doors under Rojo's Casino can get the player stuck. And next time get actual third-party, objective play testers.
Last edited by Bob; 23 Jul, 2024 @ 1:25pm
Hoppkins  [developer] 23 Jul, 2024 @ 1:32pm 
Originally posted by Bob:
Moving doors under Rojo's Casino can get the player stuck. And next time get actual third-party, objective play testers.

Bob we play test this map often! Bugs are something that happen to any map and any spot so sometimes ufortunaly they happen! Please if you can report this on bug report and link a screenshot if you can thanks!
Magister Viridi 23 Jul, 2024 @ 5:16pm 
Some areas have way too saturated colours, and do not "respect TF2 standards and boundaries", countrary to what ou seem convinced of.
As explained in shounic's video about the game design, starting 5 minutes in the video, and most importantly 5:37.

https://www.youtube.com/watch?v=RJ5goMBD6oc

The environment's saturation is way too close to the one of the character models. It hurts visibility a lot. Tons of people are telling you that it's hard to see things clearly, and I can tell you they're definitively onto something.

It's a shame, because I liked the ideas around the payload cart.
Add voicelines for 1 minute left and overtime to incite pub pushes, that's something these announcers lack or I haven't heard them say it once.
Originally posted by freaky pyro new subclass:
Add voicelines for 1 minute left and overtime to incite pub pushes, that's something these announcers lack or I haven't heard them say it once.
Without these voicelines people seem to not push because they think they have plenty of time to still push and the rounds end way too suddenly.
Hoppkins  [developer] 24 Jul, 2024 @ 5:24am 
Originally posted by freaky pyro new subclass:
Add voicelines for 1 minute left and overtime to incite pub pushes, that's something these announcers lack or I haven't heard them say it once.
Hi i will produce these new voicelines it seem it has been the biggest request!
Tiny Tony 28 Jul, 2024 @ 5:55pm 
CAN YOU PLEASE FIX THE RE-SPAWN TIMES.

Every game I've been in people complain about the 30 second re-spawn time at the final point, it's unbearably long.
Hoppkins  [developer] 28 Jul, 2024 @ 5:55pm 
Hi yes, is setup for next valve patch already the fix. We apologise for this!
< >
Showing 1-8 of 8 comments
Per page: 1530 50