Crusader Kings III

Crusader Kings III

The Arena - Beta Update 1
Castox  [developer] 3 May, 2024 @ 4:38am
Balancing
Suggestions
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Showing 1-11 of 11 comments
Dr. Glitchgo 5 May, 2024 @ 4:23pm 
Bowmen are extremely difficult, they can spam the bow very easily and get you stuck in stagger.
Castox  [developer] 6 May, 2024 @ 7:02am 
Originally posted by Dr. Glitchgo:
Bowmen are extremely difficult, they can spam the bow very easily and get you stuck in stagger.
I was thinking this but I wanted to hear it from some more people so I know it wasnt my skill issue.
Iglesias 6 May, 2024 @ 9:14am 
Theres a point in the arena where you get 10 levels per kill and oneshot everyone, im level 360 rn and i have 60k gold and 500 dmg
Castox  [developer] 6 May, 2024 @ 9:17am 
Originally posted by Iglesias:
Theres a point in the arena where you get 10 levels per kill and oneshot everyone, im level 360 rn and i have 60k gold and 500 dmg
Yes I greatly underestimated how much people would play. I see that now, the next update will be far better balanced. Both in enemy skill and modifiers.
Originally posted by Castox:
Originally posted by Dr. Glitchgo:
Bowmen are extremely difficult, they can spam the bow very easily and get you stuck in stagger.
I was thinking this but I wanted to hear it from some more people so I know it wasnt my skill issue.

I also think archer opponent is too powerful. No matter player is far from the opponent or close to him, he can always hit player. Also archer opponent has fast attack speed and high hit rate.

I recommend reducing the archer's ability to attack when he is close to enemy.
Need a bit more balance in latter levels. Getting to level 140 in Arena (on hard mode), give the player 17 levels per wave.
The attraction opinion is 1029, Hostile Scheme Resistance 3087, Glory House opinion +2058 and Parochial is -1029.
Dr. Glitchgo 14 Jun, 2024 @ 1:22pm 
Missing an attack seems to be instant death. When I get to a slightly higher level, attacks seem likelier to be misses, and the enemy insta-attacks, which they don't at lower levels. Enemies also attack far too fast in those higher levels, and don't scale to the player, but the round, i.E. level 10 will always be the same, making it a drag if you want to get to higher difficulties early on.
Dr. Glitchgo 14 Jun, 2024 @ 5:55pm 
Did some more tests, and the enemies attack much faster than the player can at around level 30+
Dr. Glitchgo 14 Jun, 2024 @ 6:00pm 
Yea you made it go from pretty fun to unimaginably grindy. Past around level 10 you either need to own half the map just to get the money for any equipment, which is now required you have at least full legendary to survive more than two of the countless buggy hits the AI can put but you can't, and you can't even cheat from what I see. Not even for fun. I can't imagine how unfun a "hardcore" run would be at the current state.
Dr. Glitchgo 15 Jun, 2024 @ 8:19pm 
Archers can also still stun-lock the player, with no way to protect oneself.
Dr. Glitchgo 17 Jun, 2024 @ 5:00am 
Enemies in general can easily stun-lock the player the moment the player gets hit ONCE, meaning you can't advance at all unless you grind Wave 1 for several hours.
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