Crusader Kings III

Crusader Kings III

The Arena - Beta Update 1
Castox  [developer] 3 May, 2024 @ 4:39am
Feature request
Might not get to it but shoot.
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Castox  [developer] 3 May, 2024 @ 4:56am 
Working on compatches for Ek2 and Godherja but it takes longer because theyre on 11.5
Hi! First of all, thank you for providing us this great mod!

Here are some of features I request. I'm not sure if they are possible or even desireable to make into the mod, and I also I don't expect them all to be realized either. I just provide some ideas here.

1. change the control in keyboard mode.
Currently the moveing control in keyboard mode is very awkward. I have two suggestions about moving control:
(1) WASD moving control.
(2) Diablo like moving control. Left click on the map to move to that point of the map, use right click to perform normal attack

2. Character in arena mode should wear armour, just like when they're commanding army.

3. Make all animations you added in this mod available in the Barbershop
They deserve it.

4. Change equipment type "Sword and Shield" into "One-handed Weapon and shield"
Currently, if character equip a sword artifact in normal game (out of arena), the according sword 3D model would also show in arena Sword and Shield animation. I suggest to change equipment type "Sword and Shield" into "One-handed Weapon and shield", and make normal game axe and mace artifact 3d model also show in arena when using "One-handed Weapon and shield" equipment type.

5. Make samurai equipment type optional, just like the fantsasy ones. As katana isn't historically available in the part of world CK3 currently presents.

6. Make two new normal game (non-arena) artifact types: two-handed sword, katana.
freakster 4 May, 2024 @ 6:21am 
please add a minimize button just like the one in the diplomatic envoy mod
Any chance of a Comp-Patch for Elf Destiny? Arena works fine (I put it at the bottom), but the elves lose their ears.
Castox  [developer] 7 May, 2024 @ 7:27pm 
Originally posted by Гρѻʍѽჳ६ҝѧ:
Any chance of a Comp-Patch for Elf Destiny? Arena works fine (I put it at the bottom), but the elves lose their ears.

here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241918626
I suggest to make non-western culture characters use round shield rather than heater shield model when they choose 1h&shield or spear&shield equipment. I believe there is already a round shield model in this mod?
Suggestion: add a "surrender" button during an arena fight for player to quit the fight.
Castox  [developer] 15 May, 2024 @ 5:52am 
Originally posted by Zwei833 the High Pinger:
Suggestion: add a "surrender" button during an arena fight for player to quit the fight.
yeah thats already done aswell as a few other things. im just trying to fix multi player before releasing
Great to see you take some of my suggestions like surrender button and 1h weapon! Here are some feedbacks on Beta Update 1:

1. About "1 Handed Weapon and Shield":
the update note says "Arena/Game artifacts equipped will show".B ut in my game, only axe/mace/hammer models of Arena artifacts will show up. Axe/mace/hammer models of Game artifacts will not show up. Is that intended?

2. About "Challenge rivals or with perk to arena combat via character interactions":
I love the new system! It makes the arena more connected to the game. I already reported some issues as bugs in the bug report thread. (And you already replied.) So I will only talk about suggestions here.
Generally speaking I hope the arena challenge system more connected to vanilla duels. In vanill game there are many duel types, like challenge rival (requires Martial Admiration/Chanson de Geste culture tradions or character perk), sparring with your own knight (requires Chivalry/Futuwaa tradion), Trial-by-Combat duels (requires Performative Honor/Trials-by-Combat tradion). Mods like More Single Combats(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2510732954) also add battlefield duel.It would be great if all these type of duels have an arena alternative.

3. About "White Flags to concede defeat":
Thanks for adding this! Currently this button only ends the fight without any result, I think it may be better that it makes player be defeated?

4. About "Keyboard Control Changes"
I'm still not familiar enough with the new control system yet to give proper feedbacks. But I'm curious on a question: is it possible to make a control system that character stop moving automatically when player release the 2QWE button? Or is it just impossible with CK3?
Cherusker 20 May, 2024 @ 2:30am 
Could you bring back the old (pre-update) control wheel keybroad control mode? To me the old one much more fluent and convenient. Or maybe make an option to allow players switch between different keybroad control mode?
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