Team Fortress 2

Team Fortress 2

The Monroe Doctrine
Stat discussion
Here's my take:
+15% larger blast radius
- 20% damage from rocket jumping
-15% damage
-20% projectile speed

Teamfight-oriented rocket launcher with very good crowd control, but weaker in head-to-head combat and forces Soldier to remain closer to the fray to maintain high damage output.
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Showing 1-7 of 7 comments
rockets travel arc

Pros:+20% base projectile speed
On crouch:+30% faster projectile speed
+40% blast radius
Cons:-50% clip size
-30% slower reload speed
No random crits

Area controll launcher at long distance, but very weak on near distance
Last edited by DISPENSER__deena_des_fa; 5 May, 2024 @ 2:32am
Chr1spy 6 May, 2024 @ 10:38pm 
Originally posted by DUMPY GRIMBO :
Here's my take:
+15% larger blast radius
- 20% damage from rocket jumping
-15% damage
-20% projectile speed

Teamfight-oriented rocket launcher with very good crowd control, but weaker in head-to-head combat and forces Soldier to remain closer to the fray to maintain high damage output.
So this Rocket Launcher works more efficiently when working with your team? If that's the case SIGN ME THE ♥♥♥♥ UP! Hell yeah! It could be from my experiences with Playing as Heavy and Pyro but I love working with my team ala giving them Sandviches and removing the Afterburn effect, so I think this'll be a nice edition to the Soldier's Weaponry
Retrograde 7 May, 2024 @ 3:25am 
+20% larger explosion radius
+50% Increased enemy knockback dealt
-20% Rocket travel speed
-15% Damage dealt
~Rockets fired travel in an arc rather than straight.

A close-medium range rocket launcher concept focused on displacing and disorienting enemies, increasing crowd-control effectiveness, trading off raw deathmatching capabilities.
Gamer Inc. 7 May, 2024 @ 2:01pm 
+25% damage bonus
-50% slower firing speed
-35% projectile speed
No random critical hits

Alt-fire: Detonate fired rocket
Control rocket to go in any direction with mouse

This weapon would react identically to that of the rocket launcher in MGS and be able to fire only a single rocket at once. Great for defending yourself against far-mid ranged scouts who have dodges your rocket
(+) Damage dealt with this weapon builds more Rage
(+) Banners on user have increased effect radius

(-) 25% clip size penalty
(-) 30% increased self damage vulnerability

Basically, it lets you charge up your banner of choice faster and project its buff farther than before, at the cost of combat consistency and kneecapping your potential mobility. Now that’s what I call gunboat diplomacy!
Angie 9 May, 2024 @ 9:32pm 
The Monroe Doctrine


(+) 20% Higher damage
(+) 35% Larger blast radius
(--) 75% Smaller mag.
(--) 50% Less reserve ammo.
(--) 33% Slower rockets
*Explosions leave damaging radioactivity fields in their wake!* (6/sec for 6 sec, 36 total)

This one's a little out there, but basically an anti-area rocket launcher with the drawback of doing less damage overall and being more based on damage over time.
I want to hear your thoughts, what do you think about this? :chug: :demoticon:
Last edited by Angie; 9 May, 2024 @ 9:33pm
reddin018 29 Aug, 2024 @ 11:11pm 
The Monroe Doctrine
Level 1 - 100 Rocket Launcher

+ 185% increase firerate
+ 20% reload speed
- 25% smaller clip size.
- Cannot collect ammo from dispensers while active.
- 20% less explosion radius.

for some reason this weapon kinda looks like a fixed Beggers to me so I wanted to give it stats to reflect that
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