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Pros:+20% base projectile speed
On crouch:+30% faster projectile speed
+40% blast radius
Cons:-50% clip size
-30% slower reload speed
No random crits
Area controll launcher at long distance, but very weak on near distance
+50% Increased enemy knockback dealt
-20% Rocket travel speed
-15% Damage dealt
~Rockets fired travel in an arc rather than straight.
A close-medium range rocket launcher concept focused on displacing and disorienting enemies, increasing crowd-control effectiveness, trading off raw deathmatching capabilities.
-50% slower firing speed
-35% projectile speed
No random critical hits
Alt-fire: Detonate fired rocket
Control rocket to go in any direction with mouse
This weapon would react identically to that of the rocket launcher in MGS and be able to fire only a single rocket at once. Great for defending yourself against far-mid ranged scouts who have dodges your rocket
(+) Banners on user have increased effect radius
(-) 25% clip size penalty
(-) 30% increased self damage vulnerability
Basically, it lets you charge up your banner of choice faster and project its buff farther than before, at the cost of combat consistency and kneecapping your potential mobility. Now that’s what I call gunboat diplomacy!
(+) 20% Higher damage
(+) 35% Larger blast radius
(--) 75% Smaller mag.
(--) 50% Less reserve ammo.
(--) 33% Slower rockets
*Explosions leave damaging radioactivity fields in their wake!* (6/sec for 6 sec, 36 total)
This one's a little out there, but basically an anti-area rocket launcher with the drawback of doing less damage overall and being more based on damage over time.
I want to hear your thoughts, what do you think about this?
Level 1 - 100 Rocket Launcher
+ 185% increase firerate
+ 20% reload speed
- 25% smaller clip size.
- Cannot collect ammo from dispensers while active.
- 20% less explosion radius.
for some reason this weapon kinda looks like a fixed Beggers to me so I wanted to give it stats to reflect that