Team Fortress 2

Team Fortress 2

[GunGame] Badworks
 This topic has been pinned, so it's probably important
Lizard Of Oz  [developer] 4 May, 2024 @ 11:05am
Bugs & Suggestions Thread
Broken VScript? Missing textures or models? A weapon that should be removed/added? Leave your bugreports and suggestions here.
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Showing 1-4 of 4 comments
Danni 6 May, 2024 @ 3:06pm 
one of the spawn locations doesnt work. you just get stuck in the geometry (i assume) and cant move
roy 7 May, 2024 @ 7:48pm 
Random stuff my buddies and i encountered while playing:

Bugs:
The last weapon switch button doesn't work after unlocking a new weapon. Extremely niche issue tho, didn't even notice until someone pointed it out
The heads of the mercs get recolored to whichever color is on their outfits including their skin

Suggestions:
The random colors are good but some of the random colors are too saturated like deep greens, especially on darker parts of the map
The hats are cute but they seem unnecessary considering that they're random anyway

The gun rotation is satisfying but it's mostly explosive weapon-> shotgun-> explosive weapon-> shotgun back and forth until you get to the final 6 guns or so. It'd be cool to see some wimpier weapons like the SMG or pistol thrown in there somewhere to change it up in the first half of the match
IIRC Open Fortress' gun game also had a minigun and a flamethrower which are nice but they are so high-DPS that you end up getting through those weapons instantly. Maybe a worse flamethrower could work like the degreaser?

Super amazing gamemode though, this could totally get in either this summer or in the winter. Rlly excited to see how this goes!
roy 12 May, 2024 @ 11:24am 
We tried out the newest update last night and we found a couple more things

Bugs/stuff
-Your own player's random hat casts a shadow on the ground unlike the playermodel
-The default merc taunt doesn't work if you've been switched to scout
-The underlying switching of classes causes the achievement UI to change with character-specific achievements
-The merc viewmodel doesn't load any rockets into the rocket launcher, idk if the rocket model for the actual soldier is part of the viewmodel arms or the rocket launcher
-The camera is really zoomed out on the victory podium with FOV 90, it makes it hard to read the names / score text and there's a lot of empty space

Questions/ suggestions we had:
-Are the pipes/stickies going to be color coded in the future or are they all going to be red? Keeping them red works as-is since there's no teams. The particle trail is blue tho
-Baby face's blaster feels like using the default scattergun a second time since its gimmicks aren't used with the merc and its damage output is the same. Maybe a different hitscan gun/projectile could go in that slot?
Flare gun!!! :steamhappy:

Thanks for making this mode it's so fun, I wish more people knew about this mode bc I'm constantly refreshing the server browser waiting for a server to pop up. It'll definitely blow up soon
Lizard Of Oz  [developer] 12 May, 2024 @ 4:57pm 
Bugs are noted.
We plan to fix team-colored particles. I'm experimenting with making them to change after your Merc's custom color like in Open Fortress, but if that doesn't pan out we'll just color them red.

We'll improve the weapon order as well. If gungame gets selected, it will be improved for the Casual release. If not, we'll still work on it after the Summer update is out.
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