Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On ball hit:
30 damage
If they're nearby enemies (thos ranged could be up for talks) bounces towards them and deals the base ball damage plus 15.
The bounce will not hit the same dude twice and will cap at 60 damage
-40% slower recharge
-unable to pick up ball if it bounced after the first hit
-slower ball air travel spead
I think the debuffs would make it so you cant spam it all too much.
+ Alt-Fire: Launches a ball that stuns opponents
- -30% max health on wearer
- Honorbound: Once drawn sheathing deals 60 damage to yourself unless it kills
- Dr. NoRandomCrits: Allow me to introduce myself.
On Alt-Fire:
While active:
(-) 45% Longer Deploy speed
*ball is recharged by dealing 200 damage or waiting 18 seconds*
The idea is is that scout now has both a non-chat based recon option that can also defend from sentries, with the minor damage resist helping him against them, but the explosive damage vulnerability meaning he has to be careful to watch out while he has it out. while i believe it's not going to be the strongest one, it has great usage and the resistances area good reason to carry it, also idk if conditions count as individual stats here lol.
Tell me what y'all think, I'd love to hear your thoughts on it
Pros:
- On alt-fire hit: Outline a target for you and all teammates for 10 seconds.
Cons:
- 75% damage penalty
- 15 health penalty
When capturing or carrying the objective with it active:
Gain 15% Damage resistance.
10% Crit resistance.
+30% Ball Recharge and Damage.
Though this weapon will have:
-20% Damage penalty.
-30% Slower swing speed.
Also The Craftsman sounds good ngl
The ball must look for the random closest enemy after hitting one, if the ball does not reach the closest one then it must be thrown again. A Pyro will easily have a good chance of returning it.
I thought about this concept because it seems like it would bounce a lot, also in some real neighborhoods these balls are handmade and if they lose one they always have many but it would break a lot if the reload speed is quite short.
Level 30 weird bat
= Alt-Fire: Launches a ball that explode on impact (Equal to one Iron bomber grenade)
- 50% deploy penalty.
- No random crits