Team Fortress 2

Team Fortress 2

The Craftsman
Stats suggestion thread
Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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Showing 1-9 of 9 comments
belgrano 7 May, 2024 @ 1:10am 
Waht if it gives scout an AoE damage option? Not much damage but just enough to give scouts the option to use it if they feel like it.

On ball hit:

30 damage

If they're nearby enemies (thos ranged could be up for talks) bounces towards them and deals the base ball damage plus 15.

The bounce will not hit the same dude twice and will cap at 60 damage

-40% slower recharge

-unable to pick up ball if it bounced after the first hit

-slower ball air travel spead

I think the debuffs would make it so you cant spam it all too much.
belgrano 7 May, 2024 @ 1:34am 
This will give more variety to scouts playstyle by engaging team fights with the ball to deal some pepper damage and then maybe throw in the mad milk for more team support. It'll be bad at 1 vs 1 fights so its up to them.
Saxon Hale 7 May, 2024 @ 11:24am 
+ +20% Damage vs Buildings
+ Alt-Fire: Launches a ball that stuns opponents
- -30% max health on wearer
- Honorbound: Once drawn sheathing deals 60 damage to yourself unless it kills
- Dr. NoRandomCrits: Allow me to introduce myself.
Angie 9 May, 2024 @ 6:16pm 
What if the craftsman allowed another support option for scouts who don't want to use fan o' war? Here's my suggestion for how the Craftsman could work: (might be wordy)

The Craftsman

On Alt-Fire:
  • (+) Launch a ball that reveals an enemy or disables a building for 3 seconds.
    While active:
  • (+) Take 15% Less bullet damage and reveal enemy health values.
  • (-) Take 15% More explosive damage.
    (-) 45% Longer Deploy speed
    *ball is recharged by dealing 200 damage or waiting 18 seconds*
    The idea is is that scout now has both a non-chat based recon option that can also defend from sentries, with the minor damage resist helping him against them, but the explosive damage vulnerability meaning he has to be careful to watch out while he has it out. while i believe it's not going to be the strongest one, it has great usage and the resistances area good reason to carry it, also idk if conditions count as individual stats here lol.
    Tell me what y'all think, I'd love to hear your thoughts on it :chug: :demoticon:
Last edited by Angie; 9 May, 2024 @ 6:17pm
The Peniser 14 May, 2024 @ 1:04pm 
Stats:

Pros:
- On alt-fire hit: Outline a target for you and all teammates for 10 seconds.

Cons:
- 75% damage penalty
- 15 health penalty
Paspya 20 May, 2024 @ 9:43am 
Okay so my Idea for this would be sorta be the piece to the Scout playstyle trifecta. The Sandman is based around being aggressive and slowing down targets to get your meatshots in. The Wrap Assassin in my eyes is meant to be used to pick of back-liners, with its faster bauble reload and bleed allows you to have more combo ability. BUT, one slept on aspect of scout is the fact he is meant to capture the objectives the best. So...

When capturing or carrying the objective with it active:
Gain 15% Damage resistance.
10% Crit resistance.
+30% Ball Recharge and Damage.

Though this weapon will have:
-20% Damage penalty.
-30% Slower swing speed.
Guillaume 20 May, 2024 @ 11:30pm 
Make it sentry destroyer (like 100 damage when ball is lauch)
Noxedus 14 Jun, 2024 @ 8:59am 
I thought about this because the people above are thinking about exaggerated statistics such as resistance to explosions and bullets considering that it does not look at all like what the design of the weapon would give you. And I wanted to think of something fun and not something simple.

Also The Craftsman sounds good ngl

Alt-Fire: Launches the ball that when it bounces off an enemy, continues bouncing and hitting everyone nearby. (Even you!)
The speed of the ball accumulates as it bounces from enemy to enemy, causing mini-crits to the unluckiest and then break. (That can be you too!)
+10 Projectile speed.
-20 Damage penalty.
No random critical hits.

The ball must look for the random closest enemy after hitting one, if the ball does not reach the closest one then it must be thrown again. A Pyro will easily have a good chance of returning it.

I thought about this concept because it seems like it would bounce a lot, also in some real neighborhoods these balls are handmade and if they lose one they always have many but it would break a lot if the reload speed is quite short.
Last edited by Noxedus; 14 Jun, 2024 @ 9:25am
reddin018 30 Aug, 2024 @ 10:38am 
The Craftsman
Level 30 weird bat
= Alt-Fire: Launches a ball that explode on impact (Equal to one Iron bomber grenade)
- 50% deploy penalty.
- No random crits
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