XCOM 2
Expanded Playable Aliens - LWOTC
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Mrvecz  [developer] 5 May, 2024 @ 8:24am
Viper Commando
Viper Commando
This is a Bio Viper, Bio Vipers normally have innate lightning reflexes, but control chip being ♥♥♥♥♥♥ up transfered their speed elsewhere - their arms and eyes
Viper Commando always start the turn with 3 action points
Arsenal:
  • Commando Pistol (Shares pistol stats, but worse long range penalties, but has bonus crit chance)
Special abilities
  • Immune to Poison
  • Immune to Chryssalid Poison
  • Immune to Blindness
  • Immune to Acid
  • Starts with 3 action points, most abilities are not turn ending
Starting abilities
  • Vipers bind
  • Reflex Shot
  • Double Time
  • Unstopabble
  • Quickdraw
Strenghts
  • Immense versatility with 3 action points
  • Insane synergy with Officers or other buffs (Oscar Mike for example)
  • Extremely good with status-effect ammo as Commando can paint alot of units at once
  • Can be trained as Grenadier
Weaknesses
  • Mobility is lowered by -6 as you have 3 action points, so actual mobility is somewhat lower, so external sources of mobility are essential
  • Short to medium range, also pistols suffer greatly against armor
Last edited by Mrvecz; 18 Jun, 2024 @ 9:25am
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Mrvecz  [developer] 19 Jul, 2024 @ 10:43pm 
This section bellow is useful for anyone trying to play with the new aliens and is not sure how they should go at it, so this is more...meta game-ish, if you want to figure it out yourself, skip the text bellow

Gameplay - Viper Commando
Intended gameplay role - slayer/grenadier/flanker
  • Use Oscar Mike to supercharge Viper Commando as that is +15 mobility points in total for Viper Commando (3x5)
  • VC has infinite ammo, so keep attacking, given you can potentially attack three times in a single turn from stand still, arm the commando with ammo that works best on multi attacks like terror ammo or shredder rounds.
  • Commando can bind enemies if you get to melee range, use it to take out problematic humanoids out of action
  • Full retal where you fetch rebels is a perfect place for Viper Commando to utilize its massive speed and flexibility
  • Reflex Shot can be used to finish off near-dead enemies, it can also protect against melee attackers if they are low at health
  • You have 3 AP and you can climb any surfaces, keep flanking and running circles around enemies, breaking LOS only to pop up from another window for another attack, Commandos pistol has bonus crit chance, even outside of flanking.
  • Mobility is the most important stat on Commando, you have -6 mobility penalty for having 3 action points, the closer you can compensate this gap, the more powerful Commando can become
    Example - You have 15 mob commando baseline, so 9 with the penalty, 9x3 = 27 metres of mobility (which is roughly your line of sight), add +3 speed PCS and +1 from ultra light vest, +1 from training covert operation and you now have 14 mobility, x 3 = 42, use Oscar Mike for +5 (19 baseline) x 3 = 57, with so much mobility you could probably do some objectives and Advent couldnt even react to your Viper Commando just zipping past them, give inspire or command and you can get 76 metres of distance your Viper can cross in a single turn...quite impressive right ?
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